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Occultism

A magic mod inspired by the world of Jonathan Stroud's Bartimaeus. With the help of occult rituals players can summon entities from the "Other Side" to perform magic.

File Details

occultism-26.1.2-neoforge-1.225.0.jar

  • R
  • May 9, 2026
  • 6.79 MB
  • 37
  • 26.1.2
  • NeoForge

File Name

occultism-26.1.2-neoforge-1.225.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:occultism-361026:8063789"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

:sparkles: New Features

  • 68ba0c4 - Changes & balances 26.1.2 (PR #1605 by @Eqis-Edu)
  • e486e1e - Add new GUI style and create-style filter items (PR #1606 by @klikli-dev)
  • 4752c91 - Implement Clearable interface to some blocks to made it work with Sable (PR #1604 by @Daudeuf)
  • 81b1fa8 - Updated PT_BR localization (commit by @PrincessStellar)

:bug: Bug Fixes

  • e8f8e0c - normalize spirit arm bone names (PR #1608 by @klikli-dev)
  • bf06b09 - adapt clearable port to transfer handlers (commit by @klikli-dev)

:recycle: Refactors

  • c5dca8c - use resource handlers directly in dimensional block entities (commit by @klikli-dev)

:wrench: Chores

  • b0dbf0a - remove crowdin integration (commit by @klikli-dev)

Find changes for all versions at https://github.com/klikli-dev/occultism/releases