The Obsessed - Advanced Psychological Horror, Mysterious Arachnid Stalker

It stalks you with deranged fascination, each encounter driving its nightmarish obsession further…

File Details

the_obsessed-1.5.1-forge-1.19.4.jar

  • R
  • Jul 10, 2026
  • 3.34 MB
  • 5
  • 1.19.4
  • Forge

File Name

the_obsessed-1.5.1-forge-1.19.4.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:obsessed-1372373:8405096")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.5.1

I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:

  • Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
  • Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
  • Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
  • Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
  • Added new config setting to disable the building mode
  • Improved spawning animation
  • Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
  • Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
  • Achievement is always given now when targeted
  • Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
  • Reduced the chances of the build mode despawning early before completing a build
  • Sprint flee mode will no longer accept gifts
  • Flee version should run less on the spot when spawning from other modes
  • Enraged mode can now break doors
  • Reduced width of fleeing versions so they can fit through doors effectively
  • Fixed issue where spawning could potentially get stuck underground if player stays around the same location
  • Debugmode now shows correct adjusted Y position for planned spawn coordinates
  • Perks added for new Patreon members