Oblivion: Space Exploration — Beta 4
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What's new
Oblivion: Space Exploration — Beta 4
Version 1.0.0-beta.4 · Minecraft 1.20.1 · Forge 47.4.10 · Java 17
Build persistent ships, discover Resonance, and bring living crews aboard moving hulls. Beta 4 focuses on ship life, controls, exploration rewards, and reliability.
Major new features
- Persistent commissioned ships. Detect hull, review preflight, then confirm commissioning. Hulls remain ship grids when pilots leave or disconnect. Saving, ownership, inventories, and interrupted conversions receive recovery safeguards.
- Manual, Cruise, and Standby flight. Pilot Remote cycles modes; sneak-use opens Flight Controls. Cruise preserves existing powered motion. Standby preserves momentum: brake before boarding or landing.
- Resonance discovery and progression. Explore for Push, Pull, Leap, Barrier, Grasp, and Singularity. Hold G for selection wheel, press Z to cast, and J for attunement. Rebind keys in Controls.
- Resonance Blade. Find rare exploration loot, dye blades in 16 vanilla colors, and hold Use for frontal defense and supported arrow/blaster deflection. No crafting recipe; heavy ship lasers bypass guard.
- Living ship compartments. Sealed cabins retain finite oxygen reserves. Powered life support, hull breaches, and supported onboard plants affect cabin survival.
Gameplay improvements
- Place, break, and use supported blocks aboard rotated, moving ships, with client prediction and server validation. Native item use covers armor, bows, shields, food, and supported thrown items.
- Ground mobs use ship-local navigation; villagers can claim supported workstations. Crew security follows shared navigation and melee paths.
- Arrows and tridents can remain attached to moving hull surfaces. Supported projectiles inherit ship motion and collide with ship blocks.
- Inspect wired power networks through power diagnostics. Generator, battery, and existing cable topology remain physical systems; separate circuits stay separate.
- Updated Repair Drone model, animations, and glow layer. Refreshed Generator and Kashyyyk resource visuals.
- Field Manual, recipe-book unlocks, contextual hints, and
/oblivion guidehelp first survival flights. Station shops stock Computer, Generator, and Sea Lantern parts. - Cooldown panel, server-confirmed readiness feedback, and short notifications support Resonance selection and casting.
Bug fixes
- Fixed input paths that lost short ship clicks or used stale aim/selected slots. Placement direction follows ship frame, including gates.
- Fixed stale movement reconciliation after teleport, which displaced players during simultaneous ship building.
- Restored supported ship interaction sounds, block events, particles, redstone/piston behavior, and machine context. Compatibility limits remain below.
- Isolated transferred ship inventories/system snapshots; preserved flight energy debt and shield energy/regeneration state.
- Added durable commissioning checkpoints and cross-dimension transfer recovery journals. Synthetic interruption checks do not certify hardware power-loss recovery.
- Fixed missing decor references and Resonance ingredient atlas registration.
- Shortened Field Manual controls page to fit vanilla book height; both client layout checks pass.
Performance improvements
- Selective commissioning checkpoints avoid saving unrelated dirty dimensions.
- Giant jellyfish collision checks skip proven empty sections while preserving obstacle handling.
- Bounded ship-template caching and tighter ship chunk tickets reduce repeated work and unrelated chunk requests.
- Uniform vanilla palette saves skip unnecessary expansion. Cold loading and forced saves can still stall; no universal FPS/TPS gain promised.
Known issues and beta limits
- Player physical docking, linked manual/automatic cargo transfer, and docked electricity are unavailable. NPC station traffic and undock guards do not provide those systems.
- Ship-relative player bed respawn and sculk/vibration behavior remain limited. Supported piston/redstone checks do not establish compatibility with every contraption or modded machine.
- Surface Drill remains stationary; ship-local swimming, custom movement controllers, every projectile/item override, and full villager schedules lack exhaustive coverage.
- Large fleets, extreme rotation, long survival sessions, human camera/movement comfort, and representative old survival-world upgrades need broader acceptance testing.
- Use identical Oblivion builds on clients/server. Ship networking changed since Beta 3; mixed versions cannot connect.
- Some cold QuickPlay joins timed out during local automated tests. Normal title-screen connections succeeded; root cause remains unresolved and full reconnect acceptance remains incomplete.
- Back up valuable worlds before updating. Automated/native-input checks do not represent completed human gameplay testing.
Installation requirements
- Install Minecraft 1.20.1, Forge 47.4.10, and Java 17.
- Install GeckoLib Forge for Minecraft 1.20.1, version 4.7.1.3, on clients and dedicated server. Metadata permits compatible GeckoLib versions
>=4.7.1.3and<5; pinned version receives release verification. - Put
oblivion-1.0.0-beta.4.jarand GeckoLib JAR in eachmodsfolder. Remove older Oblivion JAR from that folder before launching. - Keep matching versions across multiplayer clients/server. Preserve world backups.
Report bugs through Oblivion Discord or CurseForge comments, including versions, reproduction steps, and relevant logs.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

