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Oathbound Relics

Oathbound Relics adds cursed curios, powerful relics, unique weapons, and progression tied to the Oathbound Relic.
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oathboundrelics-2.0.0-1.21.1

File nameoathboundrelics-2.0.0-1.21.1.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Aug 30, 2026
Downloads
6
Size
537.7 KB
Mod Loaders
NeoForge
File ID
8765508
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:oathbound-relics-1503076:8765508"

Learn more about Curse Maven

What's new

Oathbound Relics – v2.0.0 Fix

Enchanting Compatibility

  • Fixed the Oathbound Relic incorrectly capping enchanting power at level 40.
  • Arcane Attunement now properly adds its configured enchanting bonus to the level already calculated by the enchanting system.
  • Improved compatibility with Apothic Enchanting and other mods that support enchanting power above vanilla limits.
  • Removed the old internal level-40 assumption from Oathbound’s over-enchant calculations.
  • Higher enchanting setups can now correctly retain their existing power while still receiving the Oathbound bonus.

Oathbound Relic Death Protection

  • Significantly improved protection for the Oathbound Relic when the player dies.
  • The equipped Relic is now preserved as the exact original ItemStack before external death/grave processing can remove it.
  • The preserved Relic is restored after respawn once Curios and other inventory systems have finished synchronizing.
  • Added continued protection against delayed Curios/inventory rewrites after respawn.
  • Prevents the Oathbound Relic from being lost when grave mods or accessory systems ignore normal Curios drop rules.
  • Designed to improve compatibility with grave/corpse mods such as You’re in Grave Danger and similar inventory-restoration systems.
  • The system does not create a fresh replacement Relic during death recovery, preventing duplicate Relics.
  • Existing Curios ALWAYS_KEEP protections remain in place as the first line of defense.

Grave Mod / Curios Compatibility

  • Added protection against grave mods capturing or overwriting Curios equipment during death and respawn.
  • Added delayed Curios restoration to avoid client/server equipment synchronization races.
  • Relic restoration now uses Curios’ equipped-item API rather than directly modifying internal inventories.
  • Added safeguards for delayed inventory restoration after grave creation or grave retrieval.
  • The Rite of Severance still correctly clears the protected Relic state and remains the intended way to permanently remove the covenant.

Logging

  • Moved successful Oathbound Relic death-protection messages from INFO to DEBUG.
  • Normal server logs will no longer be spammed by successful protection/restoration messages.
  • Warnings and actual restoration failures remain visible.

The Oathbound Relic should now remain bound through death without being lost or duplicated.

  • Thank you Everyone for the reports!
  • Thank you AK!

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