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[O.S] Races and Classes

Ten races, ten classes, and constellation skill trees inspired by PoE.
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OS-Races-and-Classes-3.0.0.jar

File nameOS-Races-and-Classes-3.0.0.jar
Uploaded
Oct 25, 2026
Downloads
30
Size
781.7 KB
Mod Loaders
NeoForge
File ID
9321762
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:o-s-races-and-classes-1746196:9321762"

Learn more about Curse Maven

What's new

3.0.0 - New classes, new races and specializations

New classes

  • Monk. Fights with bare hands and feet, dodges blows and gathers chi. Palm Strike, Flying Kick, Hundred Fists, Whirling Crane and Inner Peace; ultimates Dragon Fist and Transcendence.
  • Shaman. Throws lightning and places carved totems that burn enemies, heal allies or hold enemies in place. Lightning Bolt, Searing Totem, Earth Shock, Earthbind Totem, Healing Totem and Chain Heal; ultimates Bloodlust and Earth Elemental.
  • Warlock. Curses enemies, pays for power with his own blood and calls demons. Shadow Bolt, Corruption, Life Tap, Summon Imp, Chaos Bolt and Fear; ultimates Doom and Infernal.
  • Bard. Songs that make the group stronger, heal it or speed it up, and music that hits like a hammer. Dissonance, Song of Valor, Song of Rest, Song of Haste, Crescendo and Vicious Mockery; ultimates Anthem of Heroes and Requiem.
  • Each new class has its own Class Trial champion, its own resource and two specializations.

New races

  • Vampire. Fangs, glowing red eyes, a high collar and a cape. Drinks life, is strongest at night and weaker in the sun. Racial ability: Bat Swarm.
  • Forged. A living machine with bronze plates, a glowing visor and core. Heavy armor, no hunger, immune to poison, repairs itself with copper ingots, but healing works poorly on it and rain makes it rust. Racial ability: Overclock.
  • Aviari. Bird folk with a feather crest and wings that open when falling. Jumps high, glides, sees far, but is fragile. Racial ability: Updraft.
  • Myconid. Mushroom folk with a spotted cap. Heals in the dark, poisons with its blows, ignores poison, but fears fire. Racial ability: Spore Cloud.
  • 16 new race and class synergies.

Specializations

  • At level 20 every class chooses one of two paths, 28 in total. Each gives its own bonuses and a new ability. An Orb of Regret lets you choose again.

Class resources

  • A second bar above the ability bar: Rage, Resolve, Combo Points, Holy Power, Souls, Focus, Heat, Chi, Maelstrom, Soul Shards and Inspiration. Abilities that would spend it glow on the bar.

Class relics

  • Four craftable items with their own 3D models: the Bard's Lute, the Spirit Staff, the Fel Grimoire and Prayer Beads. While held, they give bonuses that suit their class.

Also new

  • Damage numbers for your hits, critical hits, abilities and heals. They can be turned off in the client settings.
  • Level-up banners for new levels, points, specializations, the Class Trial and new abilities.
  • Cast animations. Players raise their arms, throw and slam the ground when they use abilities, and everyone around sees it.
  • More ways to gain experience: new biomes, advancements, fishing, breeding, taming, trading and brewing. This can be turned off in the config.
  • PvP setting. Abilities deal 60% damage to other players by default; servers can change it with pvpAbilityDamage.
  • Codex: pages about specializations and class resources; every class page lists both specializations and its resource.
  • [O.S] Dungeons roles: a Brewmaster monk counts as a tank; bards and Tidecaller shamans count as healers.

Balance

  • Every class was measured on a test bench at levels 10, 30 and 60 against one and three targets, and the outliers were brought closer together.
  • Avatar of War no longer gives Strength: melee hits deal 10% more damage instead, and its cleave is weaker.
  • Berserkers deal less melee damage, Bloodbath gives less attack speed, and Cleave and Rampage hit less hard.
  • Minions and pets get a smaller Strength bonus from pet strength, so necromancer armies no longer outdamage everyone; the beastmaster's bear hits harder to make up for it.
  • The Weapon Master no longer gets extra attack speed from the specialization, and warriors have less innate attack damage.
  • Knights deal more damage: Shield Bash and Shield Throw hit harder, and both knight specializations give more melee damage.
  • Rogues attack a little faster and land critical hits more often; the Trickster also gets critical chance.
  • Army of the Dead raises 4 warriors instead of 5.
  • Consecration, Whirlwind and Backstab hit less hard; Lance Charge, Dirty Trick, Fan of Knives, Drain Life, Bone Spear, Curse, Fireball, Combustion, True Shot, Call Lightning and Entangle hit harder.
  • Keystones were rebalanced so none is far stronger or weaker than the others.

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