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[O.S] Races and Classes

Ten races, ten classes, and constellation skill trees inspired by PoE.
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OS-Races-and-Classes-2.2.1.jar

File nameOS-Races-and-Classes-2.2.1.jar
Uploaded
Oct 22, 2026
Downloads
19
Size
483.1 KB
Mod Loaders
NeoForge
File ID
9285787
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:o-s-races-and-classes-1746196:9285787"

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What's new

2.2.1 - [O.S] Dungeons 2.0 roles New Integration with [O.S] Dungeons 2.0: tanks build more threat with bosses, healers build less. Knights and warriors count as tanks, and so does a druid in Bear Form. Paladins and druids in any other shape count as healers. Bishop Clementius's bell now silences class abilities too. While silenced, abilities do not work and a "Silenced!" message appears above the hotbar. Fixed Arrow Rain now really rains arrows: real arrows fall from the sky, and everything in the circle takes damage every few moments. Before, the arrows fell like dropped items and almost never hit anything. Volley arrows no longer bounce back off a target hit by several arrows at once, and fired arrows disappear after a few seconds instead of littering the ground. Leap Slam and the beastkin Pounce land on the target you are looking at instead of flying past enemies that are close. Ground Slam and War Stomp have a clearer shockwave on the ground. The Tideborn bear fur no longer looks like a striped box. 2.2.0 - O.S mod integration New Integration with [O.S] Loot: item affixes give spell power, mana, cooldown reduction and other class stats. The character sheet shows how much of each stat comes from your gear. Class experience for elite monsters from [O.S] Elites and for dungeons from [O.S] Dungeons. Changed Your mana pool now grows by 1 with every level. Before this, most classes could not afford their 30–40 mana ultimates unless they took max mana nodes in the tree. Shorter Class Trial titles so they fit the screen at any interface scale.