os-elites-neoforge-1.21.1-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 — Fear and the Bestiary
New
- Overlord models. Overlord zombies, skeletons, spiders and endermen turn into monsters of their own: the Rotting Colossus, the Bone Colossus, the Matriarch and the Void Wraith. Husks, drowned, zombie villagers, strays, bogged and wither skeletons share them, and modded mobs can be added through the
oselites:overlord_look/*entity tags. - Auras. Elites glow with a moving shell in the colour of their strongest ability, Overlords burn crimson and pulse.
- Dread. When a strong elite is near, the fog closes in, the screen edges darken red in time with a heartbeat, and something whispers. The first time you see an Overlord the music stops and its name appears on screen.
- Named Overlords. Every Overlord gets a name like Velkar the Mourner and keeps it on its name plate and boss bar.
- Champions of the land. Elites in harsh lands can become champions with a fitting ability and 25% more health: Champion of the Frost, the Sands, the Mire, the Peaks, the Gloom, the Deep, Ash and the Void.
- Nemesis. An elite that kills a player takes a name, grows stronger, stays in the world and is announced in chat with its coordinates. Each victim makes it tougher and its loot richer. Kill it to avenge everyone it killed.
- Blood Moon. Some nights (from day 5, 7% of nights) the sky turns red, elites spawn everywhere, strong ranks become common and they give 50% more experience.
- Bestiary. Records every elite you kill by kind and rank, the abilities you have seen and the nemeses you avenged. Knowing a kind of foe well gives up to +15% damage against its elites. Craft it from a book, a bone, rotten flesh, a spider eye and gunpowder.
- Bestiary chapters and trophies. The Trophies tab lists three chapters with milestones: foe pages (a kind of foe known to the last level — 1, 3, 6 and 10 pages), abilities seen (10, half, all) and nemeses avenged (1 and 5). Each milestone gives a one-time reward (gear from [O.S] Loot if installed; diamonds, netherite, totems and golden apples otherwise) and a lasting blessing: up to +6 hearts, +20% damage to elites and −20% damage from them. Every filled foe page also gives that foe's trophy: its head where it has one, and a piece of epic gear.
- 4 new abilities: Mirage (makes copies of itself and swaps places with one), Glacial (raises ice walls around you), Thief (steals your good effects or food), Hook (throws a chain and drags you to itself).
- [O.S] Loot 1.1: Overlords can drop unique items and set pieces, nemeses even more often.
/oselites bloodmoon start|stop,/oselites champion <targets> <land>,/oselites bestiary reset <players>.- Client config: auras, Overlord models, dread, dread sounds, Overlord intros, red sky.
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