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Nycto

Adds vampires (and later werewolves), and allows you turn into or hunt them

File Details

nycto-26.1-b6.jar

  • B
  • Apr 20, 2026
  • 1.91 MB
  • 349
  • 26.1.2+2
  • Fabric

File Name

nycto-26.1-b6.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:nycto-1230789:7957520"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 26.1-b6:

  • power order can now be changed in altars
  • vampires exposed to the sun now get heal blocked, have their stat buffs disabled, and cannot use powers
  • adjust vampire armor bonuses order
  • vampire armor's sun resistance bonus now prevents burning in the sun (excluding if you have photophobia)
  • add vampire_sun_exposure_mode gamerule (defaults to normal)
    • normal causes full vampire armor to prevent burning in the sun, but vampires get debuffed in the sun
    • burn_but_no_debuff causes full vampire armor to only halve time to burn in the sun, but vampires don't get debuffed in the sun
  • vampiric daggers now automatically extract blood to glass bottles in offhand
  • vampiric daggers can no longer be used to hurt yourself in offhand
  • adjust vampire altar upgrade costs
  • coffins now stack to 1
  • garlic wreaths no longer affect entities if there are blocks in the way
  • bat form now reduces detection range of mobs
  • bat form can now cling to ceilings
  • fix bat form not being able to swing their arm
  • blood flechettes now deal more damage
  • dark form now has less damage reduction and attack damage but heals faster
  • dark form now properly stores the armor and tools you can't use without scattering your inventory
  • tamed pets can no longer be hypnotized
  • players with hypnotize can no longer be hypnotized
  • update vile presence description

see full changelog here