NX Trinket

A Curios-based trinket mod: a speed belt, warrior charm, dragon guardian ring, and an endlessly upgradable Core of Myriad.

NX Trinkets

A small, focused trinket mod for Minecraft 1.20.1 (Forge), built on the Curios API.

No new dimensions, no bloated tech trees — just a handful of accessories that make your character meaningfully stronger, and one trinket you will keep upgrading for the whole playthrough.

Requires Curios API 5.9.1+1.20.1 or newer.


Items

Speed Belt — belt slot

  • +0.02 movement speed (roughly +20% walking speed)
  • +15% damage
  • Crafted from 5 leather + 1 emerald, and can also be found in village chests, dungeons, end cities and nether fortresses (5% each).

Warrior Charm — charm slot

  • +3 attack damage
  • +25% damage
  • Found in dungeon, end city and nether fortress chests (5% each).

The Speed Belt and Warrior Charm damage bonuses stack additively (up to +40%).

Dragon Guardian Ring — ring slot

  • On fatal damage, cancels death and revives you on the spot at 50% health.
  • After each save, there is a 25% chance the ring shatters.
  • The Totem of Undying takes priority — if a totem saves you, the ring is not consumed.
  • Guaranteed drop from the Ender Dragon (the drop glows so you can spot it in the explosion).

Core of Myriad — core slot (new slot added by this mod)

  • Granted automatically the first time you join a world (can be disabled in config).
  • Grants 14 upgradeable stat lines — from max health and attack damage to knockback resistance and damage caps.
  • Starts completely empty: you grow it by inscribing Origin Fragments onto it.
  • Soulbound: it never drops on death, cannot be destroyed when dropped (immune to fire, lava, explosions, cactus, void — it teleports back to you if it falls out of the world), and never despawns.
  • Can be removed and re-equipped at any time; it is not bound to you.

Awakened Core of Myriad — core slot

Once your inscription progress reaches 60% (configurable), inscribe it once more on an anvil to awaken it. The name stays the same; the icon, tooltip and effects change.

In addition to everything the base Core does, the awakened form gains:

  • Inscription Power: bonus damage equal to inscription progress × 15%.
  • +2 block and entity interaction range.
  • Gravity-free arrows: your arrows fly perfectly straight, get a flat speed bonus, and expire after 15 seconds.
  • Zombies, skeletons and creepers will not target you (all variants included).

Origin Fragment — inscription material

  • Common / Rare / Legendary tiers, stackable to 64.
  • Each fragment randomly rolls one stat line plus a value when it is created — stronger rolls are exponentially rarer.
  • Obtained from mob kills and from any structure chest (30%):
    • Common: any monster killed by a player (5%)
    • Rare: max health ≥ 250 or attack ≥ 75
    • Legendary: max health ≥ 750 or attack ≥ 75
    • Warden / Wither / Ender Dragon always drop a Legendary fragment

The inscription loop (how to grow your Core)

  1. Put the Core in the left anvil slot, an Origin Fragment in the right.
  2. Take the result: costs 1 fragment + 10 XP levels (configurable).
  3. Only the better value is kept — identical or worse rolls produce no result and consume nothing (no accidental waste).
  4. Inscribe until the average progress across all 14 stat lines hits the awakening threshold, then inscribe once more to awaken it.
  5. The awakened Core keeps growing — it can still be inscribed afterwards.

Stats you can roll

Stat line Unit Common Rare Legendary
Max health +N 1–12 16–30 24–50
Max health +N% 1–10 10–24 20–50
Attack damage +N 1–6 6–10 10–15
Attack damage +N% 1–10 10–24 20–50
Armor +N 1–6 6–14 12–24
Armor +N% 1–10 10–24 16–40
Attack speed +N 1–3 3–5 4–6
Attack speed +N% 1–16 16–40 30–80
Luck +N 1–8 8–20 16–48
Luck +N% 1–10 10–24 20–50
Knockback resistance +N (0.1 steps) 0.1–1.0 — —
Damage bonus +N% — 20–50 50–100
Max damage per hit N — 150–300 45–130
Max damage per hit N% — 60–90 35–75

Damage caps are applied after armor and enchantment reduction, but before health is lost. The lower of the two caps wins. Void damage and /kill are deliberately exempt, so a capped player can never get stuck unkillable.


Configuration

config/nx_trinkets-core.toml

  • general — first-join grant on/off, anvil XP cost, Core tooltip flavour text
  • awakening — enable/disable awakening, required progress (default 0.6), inscription power bonus (default 0.15)
  • drops — player-kill requirement, all drop chances, HP/attack thresholds for Rare and Legendary, fixed Legendary mob list, blocklist

Notes

  • Balance is intentionally high — this mod is meant for modpacks. You can still play it in vanilla, but expect the mid-game to get very easy.
  • Stat tables live in the code (CoreStat.java) and are not config-driven; the mod intentionally ships two tables — a "survival" table (default) and a stronger "design" table used when the companion mod nx_trinkets_myriad_ring is present.
  • Client and server must both have the mod and Curios installed.

Credits & License

  • Author: NX
  • Built on the Curios API by TheIllusiveC4 — huge thanks.
  • Licensed under MIT. You are free to include this mod in modpacks, modify it and redistribute it as long as the copyright notice is kept.

Changelog

1.0.0

  • Initial release.
  • Added Speed Belt, Warrior Charm, Dragon Guardian Ring.
  • Added the Core of Myriad with 14 rollable stat lines, anvil inscription, soulbound protection and the Awakening system.
  • Added Origin Fragments (Common / Rare / Legendary) with weighted rolls and mob/structure-chest drop integration.
  • Added full config file nx_trinkets-core.toml.

NX Trinket Team

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