nutritiondisease-1.1.0.jar
Curse Maven Snippet
What's new
v1.1.0 - Trait System & Disease Overhaul
Trait System A brand new trait system has been added to the mod. Traits are special permanent abilities that players can unlock by eating specific food groups consecutively. The key mechanic here is the "streak" system - you must eat foods from the same group without interruption. If you eat something outside the group, your streak resets to zero and you'll need to start over. For example, to unlock the "Carnivore" trait, you need to eat 50 raw meats in a row. You can mix beef, porkchop, chicken, and mutton freely since they're all in the same group, but eating an apple or bread in between will break your streak. Traits provide powerful passive bonuses ranging from nutrition boosts to permanent status effects and attribute modifications. Some traits grant night vision, others increase your movement speed, and some even make you immune to fire damage. However, all traits are lost upon death, encouraging careful play and adding meaningful consequences to dying. Progress notifications appear in chat as you build your streak, and a warning message alerts you when your streak is broken. You can check your current progress with the /trait eatcount command.
Disease Special Symptoms The disease system has been significantly expanded with special symptoms that go beyond simple status effects. Diseases can now cause dramatic and disruptive effects that make them feel more impactful and dangerous. When afflicted with certain diseases, you might suddenly vomit and drop food items from your inventory. Some diseases cause random sneezing that knocks you around unexpectedly. Others induce dizziness that makes your camera spin uncontrollably, or drain your hunger bar rapidly. In severe cases, you may take random damage, drop whatever item you're holding, or experience temporary blindness. These special symptoms are defined per-disease in the JSON configuration, allowing datapack creators to design unique and thematic symptom combinations for custom diseases.
Status Panel HUD A new status panel has been added to the HUD, appearing to the left of the nutrition bars. This panel displays your current diseases marked with a red warning symbol and your unlocked traits marked with a golden star. The nutrition bars now also show active buff and debuff indicators. When your nutrition levels trigger effects, you'll see text labels like "+ATK" for attack boost or "DOT" for damage over time, making it immediately clear what bonuses or penalties are currently active.
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