nutritional 1.21.1-1.3.0
Curse Maven Snippet
What's new
1.3.0
- Food from Create: Food now counts toward your diet, 1,091 items in all. So does the food from Chovy's Apocalypse Mod, Cold Sweat's soul sprout and Create's bar of chocolate.
- The Nutritional advancement tab no longer has a broken purple and black background.
- The first Nutritional advancement now unlocks when you eat or drink anything. Before this only fruit counted, so most of the tab stayed hidden until you ate some.
/nutritional-food unmappednow saves the full list to its own file,logs/nutritional-unmapped-foods.txtin the game folder, with each food's name next to its id. Chat tells you where to find it. Adding a mod id saves tologs/nutritional-unmapped-foods-<mod>.txtinstead.- There's a new apple button next to the recipe book in your inventory that opens the diet screen. Escape takes you back to the inventory. Anything in the crafting grid goes back into your inventory when you click it, the same as closing the inventory.
- If you use Mod Tabs, the diet screen now has its own tab.
- The diet screen now looks like the rest of the game's menus. It uses the same panel and size as the inventory, and your tier shows in the corner without the "Tier:" label.
- Food tooltips are shorter. A food now lists its groups in each group's own colour, without the "Nutrients:" label or the multiplier. To get the multipliers back, turn on
tooltip_show_multipliers. JEI still shows them. - New options in the
uisection ofnutritional-client.toml:gui_button_xandgui_button_ymove the inventory button, in case another mod's button is in the way.mod_tabs_enabledturns the Mod Tabs tab off.tooltip_show_multipliersis described above.
- The
gui_enabledandgui_button_enabledoptions now work. Before this they did nothing.gui_button_enabledhides the inventory button.gui_enabledturns off the hotkey, the button and the tab.
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