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Nutritional

Nutritional adds a diet system where every food counts toward five groups: dairy, fruit, grain, protein, and vegetable. Keep them balanced to climb diet tiers and earn health, speed, and armor bonuses. Eat poorly and pay for it. Datapack-driven.
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nutritional 1.21.1-1.2.0

File namenutritional-1.21.1-1.2.0.jar
Uploader
SaerethSaereth
Uploaded
Aug 13, 2026
Downloads
131
Size
355.1 KB
Mod Loaders
NeoForge
File ID
8642218
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nutritional-1579319:8642218"

Learn more about Curse Maven

What's new

1.2.0

  • Food from 45 more mods now counts toward your diet, around 2,900 items in total. Among them: Croptopia, Pam's HarvestCraft 2, Pantry for Blockheads, the Farmer's Delight add-on family, Alex's Caves, Alex's Mobs, Twilight Forest, The Undergarden, Eternal Starlight, Aquaculture, MineColonies, Nature's Spirit, Vinery and Farm & Charm.
  • A cooked dish now counts toward the nutrients that actually went into it, in the proportions its recipe uses. A chicken sandwich splits between grain, protein and vegetable rather than giving full credit for each one.
  • Farmer's Delight foods were rebalanced the same way. A few were plainly wrong before: bone broth counted as fruit, and kelp rolls counted as pure vegetable despite being mostly rice.
  • Bottled drinks such as milk bottles are recognised as food now, so they count toward dairy instead of being skipped.
  • Because mixed meals split their value across nutrients, the extra-nutrient penalty now applies on top of that split. If meals feel too weak on your server, lower loss_per_extra_nutrient in the nutrition section of nutritional-server.toml.

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