Numismatics 1.1.0 Forge 1.20.1
Curse Maven Snippet
What's new
Numismatics 1.1.0:
Additions
- Computer Craft: Tweaked compat for vendors, brass depositors, salepoints and bank terminals
- Common tag that all blocks have with another tag for items to make it easier to allow use of numismatics blocks/items with claims
- Config option to select the default coin reference type to be used in UIs (default is suns & cogs)
- Config option to pick how much money each player should receive the first time they open their bank account
- /payall command to pay all users
- Toggle button to enable/disable item extraction from vendors
- Bulk buy/sell up to a stack of items to vendors by sneaking while using the vendor
- Add Sub Accounts: created in the Bank Terminal, these allow binding Authorized Cards with spending limits and separate trust lists, drawing from and depositing to the parent Bank Account
- Salepoint: Similar to the vendor, but allows players to queue a transaction made up of multiple purchases through a Portable Item/Fluid/Energy Interface
- Add ponders for all shop blocks
- Brass Depositors with a price of zero can accept coins from item transfer (hoppers, chutes, etc.)
- Bank Cards and Authorized Cards can be held in the offhand to pay at Create 6 tablecloth shops
- Vendors provide a comparator output indicating how full their stock slots are (equivalent to a dispenser's output)
- New client config to use
:coin-bevel:or:numi-bevel:instead of:bevel:for coin emojis
Fixes
- Fix coins stacked above 127 visually disappearing on the client in Brass Depositors
- Texture inconsistency in the gui texture of blaze terminals, blaze bankers and trust lists
- Creative vendors can no longer be modified by players in survival
- Shops and Blaze Bankers drop ID Cards from their trust list when destroyed
- Vendors and Depositors preserve price information and filter items in schematics
- Bank accounts with absurdly high balances will store additional value in a
longvalue to prevent integer overflows
Changes
- Allow rebinding the break keybind using the crouch keybind (was previously left shift + break key)
- Redid Bank Terminal texture to match other Create textures
- You can now insert or extract items from all sides of a vendor
- The buying/selling item slot in the vendor gui now acts like a ghost item (does not require actual items).
Backwards compatible with existing vendors, so the items will remain 'real' until you remove them.
Additionally, enchantments and dyes can be applied to some items by shift-dragging items when using EMI on fabric or JEI on forge - OP'ed players no longer automatically have access to all Numismatics blocks. Instead, they can use the command
/numismatics toggle_admin_modeto toggle that ability - Vendors in sell mode treat List/Attribute Filters as expected. Buy mode is not currently supported with special filters. Salepoints do not support special filters.
This mod has no additional files

