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Numerical HUD

This mod replaces vanilla status bars with clean, animated numerical values and dynamic icons.

File Details

numericalhud-1.3.0.jar

  • R
  • Feb 22, 2026
  • 202.33 KB
  • 22
  • 1.21.10
  • Fabric

File Name

numericalhud-1.3.0.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

Fabric

modImplementation "curse.maven:numerical-hud-1428536:7664740"
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  • Added Configuration system via Mod Menu and Cloth Config API: access settings in-game through the Mod Menu screen.
  • Added Animation Style selector: choose between three animation modes for all modules (except XP):
    • Decimal (default): values count up/down with decimal precision during transitions.
    • Fade: the integer value snaps immediately, the text color transitions from Green/Red back to White over 1 second using a quint ease-in curve.
    • Popup: a delta label (e.g. +2, -3) floats beside the module for 1 second, traveling 9 pixels up (heal) or down (damage) with an ease-out effect.
  • Added Show Armor at Zero toggle: when disabled, the Armor module is hidden entirely while the player has no armor equipped.
  • Fixed Decimal animation no longer fires false triggers from sub-integer regeneration ticks.
  • Fixed Decimal animation cooldown no longer blocks a direction-reversing animation (e.g. removing armor immediately after equipping it now correctly plays the green increase animation).
  • Improved Hunger module icons now properly switch to their blinking variants when its value drops and during recurring blink animations.