File Details
nukecraft-0.2.0.jar
- R
- Mar 30, 2026
- 7.79 MB
- 151
- 1.20.1
- Forge
File Name
nukecraft-0.2.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
## v0.2.0 — The Singularity Update
**Minecraft 1.20.1 | Forge 47+**
### New Features
#### Black Hole Overhaul
- **5-Phase Lifecycle** — Black holes now progress through distinct phases: Fuse → Forming → Pulling → Critical → Detonate, each with unique visuals and behavior.
- **Launch Ascent** — The Singularity Core rises into the air during the fuse phase using smoothstep easing before activation.
- **Floating Chunk Entities** — Terrain is now ripped out in irregular multi-block chunks (up to ~60 blocks each) that spiral toward the event horizon with orbital mechanics and tumbling rotation.
- **Mass Accumulation System** — Absorbed blocks contribute to a mass counter; once the configurable threshold (default 50,000) is reached, the black hole enters its critical phase.
- **Escalating Audio** — Added escalating beep sounds and ambient drones across all black hole phases.
#### Cinematic Black Hole Renderer
- **Event Horizon Sphere** — Dark, light-absorbing core rendered as 3D geometry.
- **Photon Ring** — Luminous halo around the event horizon that scales with phase.
- **Accretion Disk** — Tilted, expanding disk of absorbed material that grows with mass.
- **Corona Glow** — Camera-facing billboard glow effect.
- **Polar Energy Jets** — Directional beams extending from the black hole's poles.
- Smooth phase-based scale transitions with per-phase visual intensity.
#### Black Hole Proximity Screen Effects
- **Gravitational Lensing** — FOV distortion that intensifies as you approach a black hole.
- **Void Desaturation** — Screen color drains toward dark purple the closer you get.
- **Proximity Fog** — Creeping void darkness encroaches on the player's view.
- **Gravitational Tremor** — Camera shake effect from nearby singularities.
- **Heartbeat Pulse** — FOV pulses during the critical countdown phase.
- **Deep Void Vignette** — Darkened screen edges with pulsing overlay that "breathes" with the black hole.
#### Remote Detonator — Singularity Core Support
- The Remote Detonator can now link to and remotely activate **both** the Atomic Core and the Singularity Core.
- Updated feedback messages (e.g. "Remote linked to singularity core.") for clarity.
- Generic "device" language replaces "nuke" in status messages when applicable.
#### Revised Crafting Recipes
- **Atomic Core** — Redesigned recipe: Netherite Ingots + TNT + Nether Star center (previously used Shulker Boxes and Blaze Rods).
- **Singularity Core** — Redesigned recipe: End Crystals + Dragon Breath + Netherite Blocks + Atomic Core center (tier-2 recipe requiring an Atomic Core as an ingredient).
### Performance Improvements
- **FloatingBlockEntity** — Reusable collection pools for flood-fill block ripping, eliminating per-call allocations.
- **BlackHoleEntity** — Inlined shuffled neighbor iteration during terrain ripping avoids ArrayList and BlockPos allocations per node; uses MutableBlockPos for neighbor checks.
- **NukeCloudEntity** — Per-tick cached particle options for stem and cap smoke; pre-cached frequently used ScaledParticleOptions eliminates hundreds of per-particle allocations.
- **BlockEditQueue** — Improved block-edit batching efficiency.
- **NukeOverlayHandler** — Consolidated black hole proximity scanning into a single entity pass; uses lerp-based smoothing for all screen effect transitions.
### Bug Fixes
- Fixed overlay handler not properly tracking seen mushroom clouds between ticks.
- Fixed potential division-by-zero in mass ratio calculations for black hole visuals.
- Corrected NukeExplosion radius propagation to dependent systems (cloud entity, overlay handler, block edit queue).

