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nuhayuponosik's bosses

mod that will add a few bosses
all bosses of 1.1.0 version

all bosses of 1.1.0 version

Description

mod curentlty adds 9 bosses. 3 minibosses and 6 items

first boss is Spellmaster, a wither skeleton that shimmers with the colors of the rainbow.

he will try to keep his distance so this battle won't be so easy.

he attacks with a line of evoker fangs, dodges and removes projectiles.

when he reaches 80 hp he will spawn 2 clones with 30 hp.

damage he takes is reduced by 50%.

drops 500 xp and helmet that protects from ranged attacks, has 170 health.


second boss is The Dark Knight.

he floats around his target and shoots lasers that deal 8 damage.

as his secondary attack he can spawn 5 fire pillars that deal 5 damage.

he has only 100 health but 100 armor and 10 damagecap (2 with armor). 

drops  500 xp and firebook.

 

third boss is Homelander.

he has 7 damage, 860 health.

his first attack is his laser, it goes for 2 seconds, deals 14 damage and sets on fire for 15 second, he tries to gain distance while using this attack.

his second attack is jump in the air and then he flies into his taget with strong explosion.

 

fourth boss is Steve The Respawning.

he has 8 damage and 20 hp.

spawns with 64 totems of undying and will not die until all of them are used.

first attack is he shoots tridents at it's target for 20 ticks.

at second attack he teleport above target and fall on it dealing 10 damage.

his third attack is spawn of 4 minions that shoot tridents for 70 ticks.

drops totem of respawning


fifth boss is machinegun wither, it's a wither that shoots as fast as a machinegun, it has all stats of a normal wither, if it hits something it sets health to current health-(max health/100+3) with 2 different meathods and sets i frames to 0.

sixth boss is pvp master, 25 health, full netherite armor, netherite sword and shiled. will fight like a real player, 80% to block with shield, will drink potion on low health, will drink milk if he has negative effects, will use axe if target uses a shield. when cheatermode gamerule is enabled he uses killaura and uses end crystals.

 

seventh boss is godlike blaze. its just like normal blaze, but with 500 health, attacks use sethealth to set health to current health*0.8-10, he ignores iframes and he attacks faster than normal blaze. on balanced mode sets health to current health * 0.95 - 5.

 

eighth boss is lagging gorila, it has 900 health and is immune to knockback. it breaks weak blocks that touch it. it has 2 types of attacks, first is basic attack that deals 20 damage and is similar to attack of iron golem, second attack is splash attack, gorilla hits the ground dealing splash damage (max 25) and knockbacks mobs.

ninth boss is shape master. it has 500 health and 15 armor. it's a flying mob, it will try to keep distance with it's target. it has 3 attacks. first is melee attack that will be used when target is too close, it will knockback and deal 15 damage to target. second attack is shooting 3d red homing balls, these projectiles will fly towards target and deal 10 magic damage. third attack is spawninig living blocks, it will spawn 3 random living blocks.
living blocks will get random block at spawn and will be rendered as that block, their stats will be higher the higher is their hardness. their stats has no cap, blocks cant spawn as not full blocks even with commands.
to spawn specific living block this command is neaded /summon sigmabosses:living_block ~ ~ ~ {Block:"minecraft:diamond_block"}, to spawn modded block command should look like this /summon sigmabosses:living_block ~ ~ ~ {Block:"modname:blockname"}

 

tenth boss is super peasant, it has 132250 health and 30000-60000 damage, it will fly toward target at realy fast speed. when it has no target it slowly falls down. health should work without attribute fix. max health sets to 1024 and damage to 100-200 on balanced mode.

 

first miniboss is healager, it spawn in raids and curses mobs it targets with posion, weakness, slowness and antiheal. mobs with antiheal can't heal (can still use sethealth to heal). 80 health 4 armor.

second miniboss is flag bearer, it spawns in raid and when it hits target it will make alies stronger and faster.
96 health, 5 armor, 15 damage.

third minibos is raging ravager, its ravager but it attacks really fast. 250 health and 20 damage. spawns in raids

 

first item is mob killer that kills any mob on hit, creative only.

 

second item is helmet that protects from ranged attacks, it will remove all projectiles that are flying into you, adds zero armor and you will take additional 1 sethealth damage when you take damage.



third item is firebook, when using it you will push all mobs nearby away from you, additionaly setting them on fire.

fourth item is Spawn Machinegun Wither, it is used to spawn machinegun wither

fifth item is gun, clicking ranged mobs with it should make them attack as fast as machinegun wither, does not work on all mobs because some use different logic for ranged attacks.

sixth item is Totem Of Respawning, it has 15 durability, when using for 2 seconds it will heal player to max health, give speed and resistance, it wil consume 1 durability. when shift+right click it will consume 1 item from inventory with best value, higher rarirty=more chance for repair, less chance to break it even more.

value calculations: common + 10 value, uncommon +  25 value, rare + 50 value, epic + 100 value, per 1 enchantment level + 10 value, up to 20 value points for durabilty.
total value = rarity value + (total enchantment levels × 10) + (durability percentage × 20)

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