Head here for NuclearCraft: Overhauled!
YouTube channel for help with the mod!
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Summary
- A complex nuclear engineering mod for Minecraft
- Intricate multiblock fission reactors
- Multiblock heat exchangers and steam turbines
- Large multiblock tokamak fusion reactors
Features
- Forge Energy, RF, IC2 EU and GTCE EU compatibility
- In-depth nuclear fuel system featuring many fuel types
- Complex fusion system of multiple fuel combinations
- Unique electric processors and generators
- Full JEI compatibility
- CraftTweaker recipe support
- Complete Mekanism gas support
- Fallout-style radiation system
- More materials, weapons, tools and armour
Planned
- Pebble-bed fission reactors
- Inertial confinement fusion
- More futuristic machinery
JEI, The One Probe and ConnectedTexturesMod are highly recommended!
Changelog
CraftTweaker Help
Permissions: feel free to go ahead and use this mod in your pack if you wish!
Head to the Wiki, the YouTube Channel or use the in-game tooltips for help with progression through the mod. Also feel free to just ask me directly if you need more info!
Thanks to QuantumTraverse for the mod logo!
Hi, is there a way to copy the output settings of a machine to others, like you can do with EnderIO?
I want to set up a large Hydrogen farm with centrifuges and have to manually configure each machine it's a pain...
Btw i love your mod <3
Hey, I am having issues with the supercooler in the most recent 1.10.2 version of the mod.
It is not accepting helium from any pipes. I am not sure why this is occuring, the helium I am pumping int oit is directly from the helium collectors
This is a really awesome mod. I enjoyed playing with it alot.
Though you should add a reactor with control rods. Which you could retract in the reactor controller so it wouldn't always be at the same power. It would make it alot more realistic.
You should also add radiation shielding. A block which shields the player from radiation. It could be lead, boron or some other material.
Lastly, thanks for creating this mod, its really fun!
Really awesome mod! I enjoyed playing with it alot.
Though you should add a reactor with control rods which in the controller you can retract as many control rods as you wish, so its not always on a certain power level. I think it would become alot more realistic that way.
I would also suggest adding some sort of radiation shielding, or some sort of block which would stop most of the radiation to spread past it. It could possibly be lead, boron or some other material. There should be more options for protecting from radiation.
I also have another suggestion though i think it might be a bit too op (bad). A remote controller for the reactor. You wouldn't be able to turn on/off the reactor from the remote controller but you would be able to see the gui, so you can check if its overheating.
this sucks i cant instal it
In reply to sven_robot2007:
what is preventing you from installing it? i can probably help.
In reply to Its_TheKatzer08:
My guess is that the problem is a 1.15/1.16 version not existing yet. :P
Dose this mod have weapons
or nuclear weapons, if not it would be really cool, maybe like nuclear tech mod but in the latest update
It would be really cool
In reply to dismalmo:
You'd probably be interested in the Trinity addon :)
Could you add Control Rods so that we can as an example controll at what level the reactor is running this would allow us to controll how much power we are making completly. If the reactor is running on like 10% not 100% it would use less fuel and produce less heat but also less power and so on.
In reply to ill54:
Neutron shields have been added to the overhaul version of the mod, which is the current active branch :)
will you add a book with multi-block patterns?
In reply to gralakel:
Probably not, but the in-game guide will include some examples of how the rules work :)
I'm having an issue with fusion reactors. It's at 176% cooling but still explodes, is that because the electromagnets are running out of power or the coolers arent working properly? Running out of fuel shouldn't explode it right
In reply to chembot141:
Explosions are due to the e-magnets running out of power, yes.
will you update to 1.17 when it comes out
In reply to Booboofastcat:
A move to later versions will come eventually, but the current active branch is the overhaul for 1.12.2 :)
Are there any good Wiki for the latest version for 1.7.10?
I belive it is 1.9g?
In reply to Forge_User_40336124:
Unfortunately not - the documentation for old versions was not good; the best you can do is probably the YouTube channel if you don't mind that format.
Are there gas masks in this mod?