ntm-decentralized-neoforge-1.21.1-1.0.0-beta.12.jar
Curse Maven Snippet
What's new
Bug marathon: crates, fluids for other mods, and connected textures without extra mods
Worlds from beta.11 open as usual. As always, back up your world before updating.
Added
- Connected textures are built in again, as in 1.7.10: coated red copper cable, deco blocks, NTM glass, sheet metal, the pile, ICF and PWR casings and the accelerator coil connect without Continuity or Fusion
- The thin bars above the armor bar are back, as in 1.7.10: charge of powered armor (with the full set on) and jetpack fuel, worn or installed as an armor mod
- Machine upgrades show what they do again: hover a speed, power, effect, fortune, afterburn or overdrive upgrade inside a machine's GUI to see its numbers for that machine, as in 1.7.10
Changed
- Shredder: items from inserters, hoppers and pipes are spread evenly over the input slots, whole stacks included (before, a stack went into one slot)
- Blast furnace: flue gas works as in the released 1.7.10 again: 100 mB per finished operation, and soot only when the flue tank is full and nothing takes the gas. Hot air speeds it up from 0.5x to 5x
Fixed
- Crates and other sealed containers picked up with items in beta.10 or earlier keep their contents. If such a world was already saved in beta.11, the crates it loaded there are empty for good: restore them from a backup
- Sorting a crate with Inventory Sorter no longer deletes most of its contents
- Crates, mass storage, pneumatic storage, toolboxes and cargo shells accept chests, hoppers, barrels and other container blocks again: only containers with items inside are refused. Items a crate can no longer hold are moved to your inventory when you open it
- Calling a supply drop with the flare gun no longer freezes the server
- Client crash on joining a server after a catalytic cracking tower was placed, removed and placed again nearby
- Game or server crash when a battery socket with a radiovoltaic battery runs empty
- Physics contraptions: multiblock machines (furnaces, presses and the like) open from any of their blocks again after rejoining the world or flying away and back
- Fluids from other mods: 37 NTM machines (chemical plant and factory, assembly machine and factory, PUREX, RBMK boilers and coolers, ZIRNOX, ICF, fusion parts, SILEX, Watz and more) accept and give fluids through pipes of other mods again (Create, Mekanism), AE2 export buses and pattern providers. AE2 pattern providers on the bottom row of a chemical plant push whole recipes with fluids
- Animated tool icons (spiral drill, chainsaw and others) keep animating while an ability is on, with Sodium or Embeddium
- The floodlight base faces the right way on north and south walls (GitHub #26, thanks to noli-visko for the fix)
Known issues
- With Chipped installed, creating or loading a world can crash (
Adding duplicate key ... minecraft:empty). I'm looking into it - World generation can be slow on processors without FMA support (some older CPUs and virtual machines)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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