ntm-decentralized-neoforge-1.21.1-1.0.0-beta.10.jar
Curse Maven Snippet
What's new
Shaders, machines that stop vanishing, and networks that stop forgetting
Added
- Iris shader support. Glyphids and other NTM mobs, FEL and other laser beams, nuke explosions and bullet tracers now show up with a shader pack on
- With shaders, install Colorwheel as well: without it Flywheel turns off while a shader pack is active, and every machine is drawn the slow way. Packs with Colorwheel support (Complementary, Euphoria Patches, Solas) work right away; for the others (BSL and the like) run
/colorwheel enableFallbackMode on. More: Shaders
Fixed
- Models and parts of models vanishing or flickering depending on where you look from, with Flywheel's default backend (
indirect): the tank barrel, boilers, hazard diamonds, text on RBMK panels and RoR screens, power line wires, foundry channels and molten metal, the conveyor press belt. It was one bug behind all of them, and switching the backend only hid it for a while - Visual effects that had gone missing are back, like the fire above the coker
- Energy and fluid networks fix
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