NTM: Decentralized Edition

HBM's Nuclear Tech Mod on 1.21.1: a backport of NTM: NEXT. Reactors, nukes, radiation and heavy industry, and all of it flies on Create: Aeronautics airships. Unofficial build.
Back to Files

ntm-decentralized-neoforge-1.21.1-1.0.0-beta.10.jar

File namentm-decentralized-neoforge-1.21.1-1.0.0-beta.10.jar
Uploaded
Oct 12, 2026
Downloads
355
Size
62.4 MB
Mod Loaders
NeoForge
File ID
9150232
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ntm-decentralized-edition-1719854:9150232"

Learn more about Curse Maven

What's new

Shaders, machines that stop vanishing, and networks that stop forgetting

Added

  • Iris shader support. Glyphids and other NTM mobs, FEL and other laser beams, nuke explosions and bullet tracers now show up with a shader pack on
  • With shaders, install Colorwheel as well: without it Flywheel turns off while a shader pack is active, and every machine is drawn the slow way. Packs with Colorwheel support (Complementary, Euphoria Patches, Solas) work right away; for the others (BSL and the like) run /colorwheel enableFallbackMode on. More: Shaders

Fixed

  • Models and parts of models vanishing or flickering depending on where you look from, with Flywheel's default backend (indirect): the tank barrel, boilers, hazard diamonds, text on RBMK panels and RoR screens, power line wires, foundry channels and molten metal, the conveyor press belt. It was one bug behind all of them, and switching the backend only hid it for a while
  • Visual effects that had gone missing are back, like the fire above the coker
  • Energy and fluid networks fix

This mod has no additional files