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Hbm's Nuclear Tech Mod: Continuum

Hbm's Nuclear Tech Mod Ported to 1.20.1, 1.21.1 and 26.1.2
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NTM - Continuum 1.0.1 (Fabric 1.21.1)

File namehbm-fabric-1.21.1-1.0.1+1.21.1.jar
Uploaded
Oct 23, 2026
Downloads
18
Size
65.9 MB
Mod Loaders
Fabric
File ID
9302867
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ntm-continuum-1719328:9302867"

Learn more about Curse Maven

What's new

Requires Golem Core 1.0.1. Use GemRender 0.1.18. Older versions are refused.

Added

  • AE2 support: pattern providers push into the seven 1.12.2 autocrafting machines, ME storage for the mass storage unit and the large arc furnace, radioactive storage cells as in 1.7, 528 explosive energistics and certus cluster recipes.
  • Mining helmet lamp and occult shotgun flashlight cast real light through GemRender, with 1.7's block-light fallback without it.
  • Mo' Bends support: HBM armour follows Mo' Bends animations (1.20.1 Forge, 1.21.1 NeoForge).
  • Create Aeronautics / Sable: turbofans push sub-levels; FEL beams, blasts, black holes, sirens, designators, missiles, drones and turret aim work across sub-levels and the world; the laser detonator aims at the right spot. Blocks weigh iron x hardness / 5 and machines assemble as whole structures.
  • TerraFirmaCraft worlds get bedrock ore and bedrock oil (GitHub issue 33).
  • Holo Inventory Modern can read machine contents (GitHub issue 35).
  • Block tooltips show "[Radiation Shielding]" and "Blast Resistance" as in 1.12.2.
  • Machine outlines cover the whole multiblock.
  • New bobbleheads: Golem, Norwood and SilentYeti.
  • Jetpacks kick up block dust as in 1.7.
  • "Cycle Tool Abilities" is a rebindable key.

Fixed

  • Blast resistance now uses 1.7's effective scale, and radiation-sealing blocks update the radiation walls when placed, removed or opened.
  • Cables, ducts, box ducts, box cables and pneumatic tubes are drawn in the chunk mesh, so painted blocks are no longer too dark; coated ducts can be painted as in 1.7.
  • Shift-click routes items into the right slots (batteries, fuels, inputs) in 25 machines.
  • Watz: placement dupe and GUI tanks and gauge (GitHub issues 37, 38); crates emptied by a player break on 1.20.1 (issue 39).
  • Container titles, item icons with part textures, recipe numbers in JEI and ghost grids (GitHub issues 24-27).
  • Fluid identifier sneak-click into barrels and tanks (issue 29); gluon gun ammo use with the daylight cycle off, flamer loop and fuel (issue 30); gluon gun tooltip damage (issue 40).
  • Cargo elevator ownership, movement, riders, drops and saving.
  • Waste drum voided stacked items when they cooled; machine inventories now respect their slot limits.
  • Digamma particles turn into a quasar when dropped, as in 1.7; only the right waste items are protected while dropped.
  • Pb-209, Au-198 and other 1.12.2-only powders had no radiation; any-material group tags use 1.7's order (technetium steel before cadmium steel).
  • RBMK terminal legend, RoR terminal rotation, ReaSim boilers made no steam, AE2 cells on 1.20.1 Forge.
  • Gas blocks no longer show an outline or block the crosshair; JEI hides 1.7's hidden items; molten metals and fluid icons look up all their recipes.
  • Depth ores keep their floor through bedrock; Sable dupes, drills on sub-levels and ducts into foreign tanks.
  • Disperser canister and glyphid gland icons; break particles for seven machines that showed the missing texture.
  • RBMK lids and the RBMK tool are in the creative tabs; occult shotgun and assembly machine recipe ingredients.

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