NTM-1-of-90-Edition

This mod is based on the original HBM's Nuclear Tech mod (1.7.10) by HBMTheBobcat. It is about building nuclear reactors, rockets, nukes, weapons and bunkers.

File Details

NTM-1-of-90-Edition-r.8.

  • R
  • Jul 19, 2025
  • 51.04 MB
  • 34
  • 1.7.10
  • Forge

File Name

NTM-1-of-90-Edition-r.8.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ntm-1-of-90-edition-1226233:6788466")
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## NTM-1-of-90-Editon-r.8
Up to date: X5383

## Changed
* Upgrade to Gradle 4.5

## Fixed
* Fixed ntm1of90API
* Fixed ntm1of90 ForgeFluid Implementation

## HBM

## Changed
* The chemistry achievement now requires the new chemical plant
* The new chemical plant can now be used to upgrade the meteorite sword
* Fluid containers are now re-registered when using `/ntmreload` which should correctly generate fluid container items for freshly added custom fluids
* Recipe configs will no longer try to parse null value recipes, meaing that trailing commas in a recipe config will no longer create an error
* Refinery solid byproducts now build up substantially faster
  * This means fracking solution from standard oil is now a lot more viable
  * This also makes the volume of oil spent consistent with the NEI handler

## Fixed
* Fixed crash caused by breaking a tool while the fortune or silk touch ability is enabled
* Fixed NTM adding mob spawns to the mushroom island
* Fixed line break not working on the tip of the day
* Fixed an issue where AoE abilities can break bedrock
* Fixed chemical factory not saving its water and steam tanks
* Fixed siphon not working with some newer machines due to using legacy API
* Potentially fixed an incompatibility with Aether due to the loading screen replacement
  * The loading screen replacement will only run up to 25 times per session, with a fixed delay of 5 seconds minimum
  * The loading screen replacement can be disabled completely in the config