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NPC Studio

The best mod to upgrade your minecraft thumbnails and graphics

File Details

NPCStudio 1.3.0.jar

  • R
  • Jun 19, 2026
  • 3.71 MB
  • 167
  • 1.21.11
  • Fabric

File Name

NPCStudio 1.3.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:npcstudio-637761:8280734"
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BlockNPCs / editable blocks

  • Added BlockNPCs, allowing real blocks from the world to be converted into editable NPC-style objects.
  • Added a dedicated BlockNPC Tool item for quickly converting blocks.
  • BlockNPC conversion is now undoable.
  • BlockNPCs preserve the original block facing direction when converted.
  • BlockNPCs no longer show shadows by default, making them better suited for clean prop work.
  • BlockNPC placement previews now show a full 3D box outline instead of only the top face.
  • Improved BlockNPC placement accuracy.
  • Added editable chest lid controls.
  • Chest lids can now rotate through a full 360 degrees.
  • Added barrel open controls.
  • Added shulker box open controls.
  • Added beacon beam controls.
  • Added TNT primed state and fuse controls.
  • Added campfire lit controls.
  • Added smooth piston extension controls.
  • Added texture frame controls for animated blocks.
  • Added block entity rendering support for BlockNPCs.
  • Added better animated fire rendering for fire and soul fire BlockNPCs.
  • Added emissive rendering for glowing BlockNPCs such as lava, lanterns, sea lanterns, fire, and similar blocks.
  • BlockNPCs now use biome tint colors from their world position, improving grass, leaves, water, and other tinted blocks.
  • The editor now hides irrelevant pose and model controls when a BlockNPC is selected.

PropNPCs / structure props

  • Added PropNPCs, allowing selected blocks or structures to be converted into a single editable NPC-style prop.
  • Added saving for PropNPCs.
  • Added support for reapplying saved PropNPCs from disk.
  • Added support for larger PropNPC creations.
  • Added isometric PropNPC previews in the picker.
  • Added isometric PropNPC previews in the save screen.
  • Added support for browsing and applying BlockNPCs from the Props picker.
  • Added boats as spawnable entity props.
  • Added minecarts as spawnable entity props.
  • Added end crystals as spawnable entity props.
  • Added proper rendering support for boat and end crystal props.

Props picker / asset picker improvements

  • Added the new Props picker.
  • Added a Custom source to the mob picker.
  • Added sorting options to asset pickers.
  • Added sorting options to the preset list.
  • Improved picker rendering performance and caching.
  • Improved mob picker UI and filtering.
  • Fixed batch screenshot NPC action buttons so they stay aligned with the layout.

ItemNPCs

  • Added ItemNPCs as a new model type.
  • Added an editor picker source for ItemNPCs.

Lightning NPCs and extras

  • Added lightning-bolt NPCs.
  • Lightning-bolt NPCs support randomizable visual patterns.
  • Added an Extras tab to the picker.
  • Added a Lightning Bolt entry to the Extras tab.
  • Added isometric previews for lightning entries.
  • Lightning previews now render more reliably in the editor and GUI.
  • Lightning NPCs no longer have an unwanted entity hitbox.
  • Overhauled the tick speed slider.

Mob variants, animations, and visual modifiers

  • Added charged creeper variant support.
  • Added a sitting pose toggle for mob NPCs.
  • Added ghast shooting animation controls.
  • Added ghast angry-face controls.
  • Simplified ghast face selection by replacing the separate happy ghast entry with direct face controls.
  • Added a burning visual modifier.
  • Added an animated fire overlay for burning NPCs.
  • NPCs are now fire-immune.
  • NPC fire visuals are now controlled through the editor instead of vanilla fire rendering.

Enderman carried block editing

  • Added an Enderman carried-block equipment slot.
  • Added transform controls for Enderman carried blocks.
  • Fixed Enderman carried-block gizmo placement.
  • Fixed Enderman carried-block slot behavior.

Rigged player model / bendable limbs

  • Added a new rigged player model.
  • Added elbow joints to the rigged player model.
  • Added knee joints to the rigged player model.
  • Added bendable arm rendering.
  • Added bendable leg rendering.
  • Added rotation constraints for elbows and knees.
  • Added hinge behavior for elbow and knee bending.
  • Improved transform handling for bendable rigged-player bones.
  • Improved armor rendering on bendable arms and legs.
  • Fixed armor arm texture alignment and mirroring.
  • Added better texture support for bendable cuboids and armor.
  • Improved bend positioning for bendable limbs.

Custom models

  • Modded entity Blockbench models can now work as local bone rigs.
  • Improved transform handling for custom model bones.
  • Transparent and cutout custom model textures now render more accurately.

Editor transforms and placement

  • Improved transform behavior for non-player NPC targets.
  • Fixed unsafe viewport transforms on non-player NPCs.
  • Fixed global translate dragging so it uses real world position instead of viewport offset.
  • Fixed NPC stamp placement for NPCs with viewport position offsets.

Frozen NPC previews and performance

  • Added frozen block previews in the editor.
  • Frozen NPC lookup is now faster.
  • Frozen previews are now more reliable.
  • Frozen preview history tracking is more reliable.
  • Frozen preview behavior works better with crowds.
  • Adjusted frozen preview block icon sizing.

Environment controls

  • Added visual rain override controls.
  • Rain visuals can now be adjusted by strength.
  • Rain visuals can now be adjusted by tilt.
  • Rain visuals can now be adjusted by direction.

Camera tools

  • Cameras now spawn with the player's configured FOV.
  • Newly created cameras are now automatically selected after spawning.

Wand and editor usability

  • Added extended wand reach beyond the vanilla interaction distance.
  • Added inventory slot hints for enchantment and trim workflows.

Batch screenshots

  • The batch screenshot panel now shows the output path field in panel mode.
  • Improved shader settle behavior for batch screenshots.
  • Batch screenshots now handle shader synchronization more consistently.