File Details
NPCStudio 1.3.0.jar
- R
- Jun 19, 2026
- 3.71 MB
- 167
- 1.21.11
- Fabric
File Name
NPCStudio 1.3.0.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
BlockNPCs / editable blocks
- Added BlockNPCs, allowing real blocks from the world to be converted into editable NPC-style objects.
- Added a dedicated BlockNPC Tool item for quickly converting blocks.
- BlockNPC conversion is now undoable.
- BlockNPCs preserve the original block facing direction when converted.
- BlockNPCs no longer show shadows by default, making them better suited for clean prop work.
- BlockNPC placement previews now show a full 3D box outline instead of only the top face.
- Improved BlockNPC placement accuracy.
- Added editable chest lid controls.
- Chest lids can now rotate through a full 360 degrees.
- Added barrel open controls.
- Added shulker box open controls.
- Added beacon beam controls.
- Added TNT primed state and fuse controls.
- Added campfire lit controls.
- Added smooth piston extension controls.
- Added texture frame controls for animated blocks.
- Added block entity rendering support for BlockNPCs.
- Added better animated fire rendering for fire and soul fire BlockNPCs.
- Added emissive rendering for glowing BlockNPCs such as lava, lanterns, sea lanterns, fire, and similar blocks.
- BlockNPCs now use biome tint colors from their world position, improving grass, leaves, water, and other tinted blocks.
- The editor now hides irrelevant pose and model controls when a BlockNPC is selected.
PropNPCs / structure props
- Added PropNPCs, allowing selected blocks or structures to be converted into a single editable NPC-style prop.
- Added saving for PropNPCs.
- Added support for reapplying saved PropNPCs from disk.
- Added support for larger PropNPC creations.
- Added isometric PropNPC previews in the picker.
- Added isometric PropNPC previews in the save screen.
- Added support for browsing and applying BlockNPCs from the Props picker.
- Added boats as spawnable entity props.
- Added minecarts as spawnable entity props.
- Added end crystals as spawnable entity props.
- Added proper rendering support for boat and end crystal props.
Props picker / asset picker improvements
- Added the new Props picker.
- Added a Custom source to the mob picker.
- Added sorting options to asset pickers.
- Added sorting options to the preset list.
- Improved picker rendering performance and caching.
- Improved mob picker UI and filtering.
- Fixed batch screenshot NPC action buttons so they stay aligned with the layout.
ItemNPCs
- Added ItemNPCs as a new model type.
- Added an editor picker source for ItemNPCs.
Lightning NPCs and extras
- Added lightning-bolt NPCs.
- Lightning-bolt NPCs support randomizable visual patterns.
- Added an Extras tab to the picker.
- Added a Lightning Bolt entry to the Extras tab.
- Added isometric previews for lightning entries.
- Lightning previews now render more reliably in the editor and GUI.
- Lightning NPCs no longer have an unwanted entity hitbox.
- Overhauled the tick speed slider.
Mob variants, animations, and visual modifiers
- Added charged creeper variant support.
- Added a sitting pose toggle for mob NPCs.
- Added ghast shooting animation controls.
- Added ghast angry-face controls.
- Simplified ghast face selection by replacing the separate happy ghast entry with direct face controls.
- Added a burning visual modifier.
- Added an animated fire overlay for burning NPCs.
- NPCs are now fire-immune.
- NPC fire visuals are now controlled through the editor instead of vanilla fire rendering.
Enderman carried block editing
- Added an Enderman carried-block equipment slot.
- Added transform controls for Enderman carried blocks.
- Fixed Enderman carried-block gizmo placement.
- Fixed Enderman carried-block slot behavior.
Rigged player model / bendable limbs
- Added a new rigged player model.
- Added elbow joints to the rigged player model.
- Added knee joints to the rigged player model.
- Added bendable arm rendering.
- Added bendable leg rendering.
- Added rotation constraints for elbows and knees.
- Added hinge behavior for elbow and knee bending.
- Improved transform handling for bendable rigged-player bones.
- Improved armor rendering on bendable arms and legs.
- Fixed armor arm texture alignment and mirroring.
- Added better texture support for bendable cuboids and armor.
- Improved bend positioning for bendable limbs.
Custom models
- Modded entity Blockbench models can now work as local bone rigs.
- Improved transform handling for custom model bones.
- Transparent and cutout custom model textures now render more accurately.
Editor transforms and placement
- Improved transform behavior for non-player NPC targets.
- Fixed unsafe viewport transforms on non-player NPCs.
- Fixed global translate dragging so it uses real world position instead of viewport offset.
- Fixed NPC stamp placement for NPCs with viewport position offsets.
Frozen NPC previews and performance
- Added frozen block previews in the editor.
- Frozen NPC lookup is now faster.
- Frozen previews are now more reliable.
- Frozen preview history tracking is more reliable.
- Frozen preview behavior works better with crowds.
- Adjusted frozen preview block icon sizing.
Environment controls
- Added visual rain override controls.
- Rain visuals can now be adjusted by strength.
- Rain visuals can now be adjusted by tilt.
- Rain visuals can now be adjusted by direction.
Camera tools
- Cameras now spawn with the player's configured FOV.
- Newly created cameras are now automatically selected after spawning.
Wand and editor usability
- Added extended wand reach beyond the vanilla interaction distance.
- Added inventory slot hints for enchantment and trim workflows.
Batch screenshots
- The batch screenshot panel now shows the output path field in panel mode.
- Improved shader settle behavior for batch screenshots.
- Batch screenshots now handle shader synchronization more consistently.

