npcworkshop-1.0.0-Forge-1.20.1-beta
Curse Maven Snippet
What's new
# Changelog
1.0.0-beta — first public release
**NPC Creator** (press N)
- Skins uploaded from your computer (Browse or drag and drop), sent to every player
- Look: slim arms, size 0.3–3, name tag modes, name color, glowing, invisible, hurt/death/idle sounds
- Stats, gear slots with a searchable item picker (modded items too), Friendly / Neutral / Hostile
- Day and night behaviors: Stationary, Wandering, Patrol, Guard, Follow, Flee, Attack; melee or ranged
- Death: respawn timer, XP, last words, loot table
- Older versions kept on every save; unsaved-changes prompt
**Conversations and quests**
- Conversation editor that looks like the talk window, with random lines, openings per quest state, conditions and actions
- Page map, test-talk and templates (simple chat, fetch quest, gift, rumors, shopkeeper)
- Quest cards: Fetch, Hunt, Deliver, Explore or blank; 16 goal types, steps, chains, time limits, repeatable, team quests
- Rewards: items, books, XP, levels, flags, advancements, scores, commands, reputation
- Given at start: NPCs hand over items or books when a quest (or step) starts — letters to deliver, keys, diaries — taken back if the quest fails
- Gold ! / ? buttons and optional markers over heads; journal (J) with live progress
**Shops and books**
- Villager-style trades with stock limits and restocks; NPCs can sell and buy library books
- Book library: write in game or import a Book and Quill; give, sell, hide in chests, drop from mobs; torn pages
- The Library (journal > Lore) with ??? hints for books not found yet
**Persona** (every feature has its own switch; all off by default)
- Remarks with 11 personalities, 13 themes and lines for other mods
- 5-level reputation, per NPC type or shared by a group; reputation-locked answers and quests; prices that follow reputation
- Memory: NPCs remember absences, hits, quests and gifts, in their own personality's voice; at Hated or Wary they only bring up the bad things
- NPC-to-NPC chatter in character: they face each other, stand still, nod, and gossip about players
- Gifts, voice blips (built-in, any sound, or your own .ogg files) and daily routines
- Phrasebook: every line editable; make your own personalities and themes
**Spawning**
- Spawn rules for structures (vanilla and modded, picked from a list) and biomes; chance, count, world max, time, weather, placement
- Safe spots only, never generates chunks, never spawns twice in the same place
**Commands for map makers** — `/npcw` or `/npcworkshop`, all work in command blocks
- `talk`, `say`, `goto`, `look`, `nod`, `chat`, `behavior`, `spawn` at a position with a count, `despawn`
- `quest start/complete/reset/fail/status`, `rep`, `flag`, `book give`, `spawnrule enable/disable`, `help`
- Results for `execute store`: quest status (0/1/2), reputation score, flags (1/0)
**Everything else**
- In-game **Guide book**: given on first join, craftable (book + emerald), 24 chapters with search; editor chapters only for editors
- Draggable scroll bars in every long list and settings page
- Edit one NPC in the world (shift + right-click), including potion effects
- Editors' map and minimap, Problems scan and player inspector
- Import/export of single items or everything as a pack; automatic backups
- Server settings with search and permissions; My settings per player (32 menu themes, 5 fonts)
---
### Known limits
- Beta: save formats may change before 1.0.0 — keep backups of `config/npcworkshop/`.
- Your own voice sounds load from the `npcworkshop_voices` folder inside your game folder; press F3+T after adding new ones. Other players need the same files (or a server resource pack).
- The in-game Guide text only refreshes after a language change or a restart when you switch resource packs.
- Install on both the client and the server.
- Settings and creations are saved in `config/npcworkshop/` and work in every world.
This mod has no additional files

