
By placing 2 ore blocks of various types above the null cluster, you can turn 2 ores into 2 blocks of that material. Works with a few ores from other mods as well.

Ritual to obtain Infused Vanite, all blocks they are placed on are required, some time will need to pass before anything happens as well. The infused Vanite upon broken will give a random amount of dark essence. Can only be done in the End.

In 1.7.10 there are normally 3 end portals per world, you can create your own by creating the structure in the image. Larimar block has to be placed in the -x & +z direction, and the rest according. Place an Infused Vanite Block in the middle

The most common type of crystal Geo in the mod, there are 4 others that generate similarly to this.

Legendary Enchantment Table Setup

Look at Copartz Geo description.

Look at Description for Image 1

The glow squid is in the mod, spawns natually like a squid does in rivers, deep oceans, and ocean biomes. Their ink sacs can be used to ink glow lichen and sculk blocks.

Both of the stones are common deep underground, unlike in the original they both have custom sounds on breaking and walking on. Ores can be found within them and the blocks can be used for building.

Regular stone and nullstone stalactites and stalagmites can be found underground along with 5 new mushrooms and 3 types of lichen excluding the sculk types.

A buffed blaze that is found only with the Deepoid Fortress in the Nether. Will deal damage to the player negating fire resistance and if the projectiles hit a block will place Deepfire instead of Fire.

Standard Vindicators found in Forest type biomes are always hostile but ones found in settlements are neutral. They will trade a variety of materials for either diamonds, gold, iron, or vanite.

Can do up to level 50 enchants

A rare, massive dungeon similar in design to a regular nether fortress made out of nullwart bricks. They are often found under or nearby regular Nether Fortresses and will likely require quite the expedition to find one.

The Deepoid and Ionizatior are exclusive to the dungeon There are spawners for Magma Cubes, Deepoids, Ionizatior, and Slaughters here. All the mobs here can damage you even if you have fire resistance.

Right Click The Deep One Dragon Egg with a deepoid star to summon The Deep One.

Diamond, Gold, Emerald, Iron, Vanite, Klangite, Tophinite, Ancient Debris, Rupee, Armimite, Realmite, Zanite, Continuum, Arkenium, primeval artifact, and endium. Note it may take some time for it to activate

Update 1.1 had a decent amount of it's content be in the End. New tree type, flora, and blocks have been added to the dimension.

Settlements that house Vindicators. They are hostile normally but by wearing any variant of the Vanite Crown, they will be neutral and can be traded with.

If the settlement has a church building, there will be a vindicator chief. Works like regular Vindicator Traders but has better trades and much more capable in combat.

More Random Sculk Generation

Random Sculk Generation in a Cave II

New Boss added in the 1.2 Update. Basically it is a heavily buffed Vanilla Ender Dragon but attacks much more often and breathes plasma.

Nullstone, Grimstone, Etherstone, Sculk Bricks, Frontierslate, and Nullwart Bricks. All building blocks now with stairs, slabs, and walls.

Aftermath of the Infused vanite ritual

Sculk works differently in this mod, it will generate naturally in caves below y=25, very important later in the mod for the various rituals.

The block that is placed in the center must be an echo block not budding echo, surrond it in sculk tentacles on sculk endstone. in the +X +Z direction is where the orange crystal goes. All crystals below it are budding blocks. Only can be done in the End.

Dungeon that generates underground, contains vast amounts of sculk and a treasure crate above the spawer

Nulllwart is one you will need, it is found in dungeons growing on nullstone or is found within Vindicator Settlements. You will need to right click the altar with a sculk star to activate it. It is symmetric on all sides

My small mod, End Globules is now apart of NovaCraft as Update 1.1, endstone blobs now generate throughout the End

A returning mob from the orginal mod, very dangerous mob that spawns natually on the various sculk stones and nullstone deep underground. They also spawn commonly in the End. They drop sculk armor and their hearts which are useful later in the mod.

The Warden in this mod does not spawn naturally, the player must go out their way to summon it. The block in the center of the image is unbreakable and found sometimes in Sculk Geos.

Aftermath of nullshard ritual

New type of mob added in V1.2. Regular ones are found in caves while Sculk ones are only found in Sculk Dwellings.

Found on top of lakes in the Nether. Has Blazing Serpent Spawners. Similar loot to the Nether Dungeons with a few additional things

A ton of new achievments have been added to the mod to help guide you through it

To be faced after beating The Warden. Basically, once summoned you will need go around the ancient city where there are cracked nullstone de-activators and you will need to repair them only then can you damage him.

A bird found in the End to help you travel throughout the dimension (also from Ender Stuff Plus), of course you will need to install HEE, Enderlious, or my other mod End Globues in order to need to traverse the End.

A New Boss as of V1.3, model is from the Evil Minecraft mod(1.2.5)

Model from Evil Minecraft(1.2.5), a much more dangerous creeper variant that spawns in only within the End.

Each set has a use, read the changelog.

Rare and found near the void in the End. This island is quite dangerous so be prepared!

Found In Any Biome These mineshafts are covered in sculk blocks and a new type of sculk called sculk tendrils. These Mineshafts are also rich in resources such as iron, copper, and gold.

More Achievements

Structure is rare and only will start generating 5k from spawn Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space. While not as unique and cool as in 1.19, it is like a massive ruined underground dungeon

Since Sculk Dwellers no longer spawn in the End, I added a new mob to take it's place, Void Entites. Very dangerous mob that spawns only with in the End. However it has useful drops. The mob can easily kill you so be prepared when entering the End.

Some of the items

See Ancient City Image 1 Description

They are far smaller than the ones in 1.9 and far rarer

Unlike vanilla the Phantom only spawns in the End, AI is very similar to the ones from Netherlicious.

A Large part of this mod is End exploration, however the End is a far more hostile place, these guys from Ender Stuff Plus have a nasty projectile attack but their projectiles are quite slow.

Another dangerous mob that is found in the Nether, can drop it's Scythe rarely.

Generate in the Overworld. The mobs have higher armor and will have weapons equipped with them. 3-4 chest per dungeon and sometimes a treasure crate

Level 90 Enchantments

Same as pre V1.4, only found in the Ancient City

Found in the Nether 500 blocks from spawn in the x and z directions

This is one of the goals of the mod, however the functionality of the Warden is vastly different than in 1.19, the Warden Armor is the best way to counter him. Only summonable by the Warden altar.

More Tools/Armor