Not Just Spoiled 0.3.0
Curse Maven Snippet
What's new
Whats new?
- Added new food category - DRINK
- Removed all dish subcategories and combined them into one DISH category
- Added new food crafting modes - FRESH_STATUS (food can be crafted only when all ingredients are fresh) and FRESH_OR_STALE_STATUS (food can be crafted only when all ingredients are fresh or stale)
- Added negative effects, when half-spoiled or spoiled food eaten (duration and applying chances are configurable)
- Added some useful tooltip options (showing remaining days to next or spoiled status)
- Now the slot which contains spoilable food will be glowing with matching status color (configurable)
Compatibility
- Added compatibility with Farmer's Delight
- Added compatibility with End's Delight
- Added compatibility with Ocean's Delight
- Added special integration with Tough As Nails
Technical changes
- Moved away from forge capabilities to NBT tags and SavedData. It means that all already existing food spoilage data will be lost
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