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Not Just Another Ruby Mod

New blocks, mobs, and more!

File Details

ruby_mod_v1.4a_mc1.12.2

  • R
  • Jan 30, 2020
  • 21.02 MB
  • 71
  • 1.12.2
  • Forge

File Name

ruby_mod_v1.4_mc1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:not-just-another-ruby-mod-347377:2871673")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added new mod: Mummy! Its AI is the same as a skeleton, however it can spawn with a sword or a bow! The items it can spawn with can be changed.

Added new item: Bedrock Magic Mirror! It functions the same as the Magic Mirror, but will never break!

Added new item: Dimensional Magic Mirror! It functions the same as the Magic Mirror, but can warp the player through dimensions!

Added new item: Dynamite! It can be thrown similar to a snowball, however it will explode when it comes in contact with anything!

Added new music disc: Liltommyj - modular!

 

Random Changes:

     Added new .cfg file for the mummy, located at ruby_mod/entity/mummy.cfg. Note that you have to load this version of the mod at least once to generate the new .cfg file.

     Added new config option to determine the chance that the Red Dragon will re-target onto a player. By default the chance is 1/3.

     Added new config option to determine how much health the Magic Ruby can heal. By default it heals 10 half hearts.

     Added new config option to determine whether the Bonus Heart will heal the player to max health. By default it does.

     Added new config option to determine whether the Nether Reactor Core can only grant players within its radius fire resistance. By default it grants everything within its radius fire resistance.

     Added new config option to determine whether the Dynamite can break blocks if the mobGreifing gamerule is enabled. by default it does.

     Added new config option to determine the explosive power of Dynamite. By default it is 1.5 

     The Bonus Heart now has heart particles when a player uses it.

 

Bug fixes:

     Servers will no longer crash with this mod loaded!

     Both the Air Staff's & the Ice Staff's cooldowns will now always reset at 0.

     Both the Air Staff's & Ice Staff's cooldowns will no longer charge faster if there are multiple instances of each staff in the inventory.

     Removed unused sounds for a mob that never got added, the Camel. I'll add it once I have enough skill to texture it.