File Details
notentirelyrandomitem-0.2.0-beta.1.jar
- B
- Apr 6, 2026
- 181.41 KB
- 10
- 26.1
- NeoForge
File Name
notentirelyrandomitem-0.2.0-beta.1.jar
Supported Versions
- 26.1
Curse Maven Snippet
Added
Liquid Spawner
- New block: Liquid Spawner — places liquid source blocks above itself on a configurable interval
- Category selected via item frame on the facing side (same as Block Spawner)
- Default categories:
water(water bucket icon) andlava(lava bucket icon) - Category JSON supports
widthandlengthfields for a rectangular placement area (default 1×1) - Global config:
liquidSpawnerIntervalTicks(default 1200) - Client config: texture overrides (
liquidSpawner.tex*) - Advancement unlock: requires cauldron in inventory
Archaeology via Block Spawner
- Block categories now support an optional
brushable_loot_tablefield - When a Block Spawner places a brushable block (
suspicious_sand/suspicious_gravel), it automatically sets the specified loot table on its block entity — players brush the block to receive loot - Default category:
archaeology(brush icon, min stage 2, 2400-tick interval) - Default loot table
notentirelyrandomitem:archaeology/neri_findscontains all pottery sherds, select armor trim templates, amethyst shards, echo shards and emeralds
Comparator output for Give Controller
- Give Controller now outputs a redstone comparator signal (0–15) proportional to its inventory fill level
- Signal updates immediately on every inventory change
- Enables overflow-protection circuits: e.g. comparator → hopper on/off
Overflow behavior config
- New server config option
overflowBehavior:"drop"— items that cannot fit anywhere drop as entities on the ground (default, previous behavior)"skip"— items that cannot fit are silently discarded; nothing drops (recommended for lag-sensitive servers)
- Covers all overflow points: Give Controller (all distribution modes), Tier Recycler, and the player fallback path
Changed
Colored bundles
All bundle loot containers now use themed dye colors:
bundle_seeds→ lime bundle (seedlings / growth)bundle_food→ yellow bundle (warm food tones)bundle_plants→ green bundle (nature / foliage)bundle_ores→ standard bundle (earth / stone — unchanged)bundle_endgame→ purple bundle (Ender / magic)
Stage item pools — post-1.20.1 coverage
Added items obtainable only from specific biomes, mobs, or structures that would otherwise be inaccessible in a void world:
| Stage | New items |
|---|---|
| 01 Stone Age | cherry_sapling, mangrove_propagule, pale_oak_sapling, torchflower_seeds, pitcher_pod |
| 02 Building Up | amethyst_shard, chorus_fruit, resin_clump, armadillo_scute, spore_blossom, glow_berries |
| 03 Iron Age | breeze_rod, wind_charge, sponge |
| 04 The End | heavy_core, ominous_bottle, trial_key, ominous_trial_key |
Bundle contents
bundle_seeds(lime): addedtorchflower_seeds,pitcher_pod,cherry_sapling,mangrove_propagule,pale_oak_saplingbundle_plants(green): addedspore_blossom,glow_berries,pale_moss_block,pale_hanging_moss,open_eyeblossom,closed_eyeblossom
Block Spawner categories
logs: addedpale_oak_logfoliage: addedpale_oak_leaves,open_eyeblossom,closed_eyeblossom
Fixed
- Tier Recycler overflow was not respecting
overflowBehavior = "skip"— items dropped directly without checking the config

