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Not Entirely Random Item

A highly configurable mod that replaces mining with timed item generation and stage-based progression.

File Details

notentirelyrandomitem-0.2.0-beta.1.jar

  • B
  • Apr 6, 2026
  • 181.41 KB
  • 10
  • 26.1
  • NeoForge

File Name

notentirelyrandomitem-0.2.0-beta.1.jar

Supported Versions

  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:not-entirely-random-item-1500909:7885237"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added

Liquid Spawner

  • New block: Liquid Spawner — places liquid source blocks above itself on a configurable interval
  • Category selected via item frame on the facing side (same as Block Spawner)
  • Default categories: water (water bucket icon) and lava (lava bucket icon)
  • Category JSON supports width and length fields for a rectangular placement area (default 1×1)
  • Global config: liquidSpawnerIntervalTicks (default 1200)
  • Client config: texture overrides (liquidSpawner.tex*)
  • Advancement unlock: requires cauldron in inventory

Archaeology via Block Spawner

  • Block categories now support an optional brushable_loot_table field
  • When a Block Spawner places a brushable block (suspicious_sand / suspicious_gravel), it automatically sets the specified loot table on its block entity — players brush the block to receive loot
  • Default category: archaeology (brush icon, min stage 2, 2400-tick interval)
  • Default loot table notentirelyrandomitem:archaeology/neri_finds contains all pottery sherds, select armor trim templates, amethyst shards, echo shards and emeralds

Comparator output for Give Controller

  • Give Controller now outputs a redstone comparator signal (0–15) proportional to its inventory fill level
  • Signal updates immediately on every inventory change
  • Enables overflow-protection circuits: e.g. comparator → hopper on/off

Overflow behavior config

  • New server config option overflowBehavior:
    • "drop" — items that cannot fit anywhere drop as entities on the ground (default, previous behavior)
    • "skip" — items that cannot fit are silently discarded; nothing drops (recommended for lag-sensitive servers)
  • Covers all overflow points: Give Controller (all distribution modes), Tier Recycler, and the player fallback path

Changed

Colored bundles

All bundle loot containers now use themed dye colors:

  • bundle_seeds → lime bundle (seedlings / growth)
  • bundle_food → yellow bundle (warm food tones)
  • bundle_plants → green bundle (nature / foliage)
  • bundle_ores → standard bundle (earth / stone — unchanged)
  • bundle_endgame → purple bundle (Ender / magic)

Stage item pools — post-1.20.1 coverage

Added items obtainable only from specific biomes, mobs, or structures that would otherwise be inaccessible in a void world:

Stage New items
01 Stone Age cherry_saplingmangrove_propagulepale_oak_saplingtorchflower_seedspitcher_pod
02 Building Up amethyst_shardchorus_fruitresin_clumparmadillo_scutespore_blossomglow_berries
03 Iron Age breeze_rodwind_chargesponge
04 The End heavy_coreominous_bottletrial_keyominous_trial_key

Bundle contents

  • bundle_seeds (lime): added torchflower_seedspitcher_podcherry_saplingmangrove_propagulepale_oak_sapling
  • bundle_plants (green): added spore_blossomglow_berriespale_moss_blockpale_hanging_mossopen_eyeblossomclosed_eyeblossom

Block Spawner categories

  • logs: added pale_oak_log
  • foliage: added pale_oak_leavesopen_eyeblossomclosed_eyeblossom

Fixed

  • Tier Recycler overflow was not respecting overflowBehavior = "skip" — items dropped directly without checking the config