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Not Enough Patterns

Adds better AE2 pattern compatibility for multiple mods
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Not Enough Patterns 0.3.0

File namenep-0.3.0.jar
Uploaded
Aug 10, 2026
Downloads
2.2K
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8619981
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:not-enough-patterns-1624304:8619981"

Learn more about Curse Maven

What's new

Added

  • Machine Hub. Presents several separate inventories to a Pattern Provider as one, so a multiblock whose item and fluid hatches are individual blocks takes a whole pattern at once, and returns whatever lands in the linked outputs to the network. Links come from the Hub Linker or the Hub's own scan.
  • Processing Pattern Conversion. Craft any NEP pattern back into a plain AE2 Processing Pattern with the same ingredients and result. Avoids future soft-lock issues for highly-customized packs.

Fixed

  • Sequenced Assembly Linker opening a target's own screen instead of linking it, so a chest or barrel could never be set as the input or output by clicking it.

Changed

  • Atomic Reconstruction Patterns now push their ingredients into adjacent inventories like plain processing patterns so the real Atomic Reconstructor can be automated with these patterns.
  • Pattern Encoding Terminal now keeps the ingredient slots exactly as they were laid out, both after encoding and when a NEP pattern is put back in to be edited, instead of packing them to the front.

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