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Not Enough Patterns

Adds better AE2 pattern compatibility for multiple mods
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Not Enough Patterns 0.2.0

File namenep-0.2.0.jar
Uploaded
Aug 7, 2026
Downloads
67
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8595412
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:not-enough-patterns-1624304:8595412"

Learn more about Curse Maven

What's new

Added

  • Brazilian Portuguese translation, contributed by PrincessStellar.
  • Draconic Evolution Fusion Crafting compat.
    • Direct Pattern support for the Injector.
    • Fusion Matrix, a single block that replaces the whole Crafting Core and Injector setup. Can be upgraded with Cores.
    • QOL: Gear auto-crafting upgrades to the Chaotic tier and carry its energy, modules, and enchantments onto the result, exactly as a hand craft does.
  • Log stripping to Create Deployers.
  • Apothic Enchanting infusion compat on the Enchanting Table of the Raven.
  • Compact Crafting miniaturization compat.
    • Miniaturization Controller manages block-placing within a projector field in-world.
    • Miniaturization Matrix, a single block that runs a whole miniaturization recipe with no projectors and no field.
  • Actually Additions Empowering compat.
    • Atomic Empowering Matrix, a single block that runs both Empowering and Atomic Reconstructor recipes.
  • Mystical Agriculture compat.
    • Infusion and Awakening recipes can run directly from an attached Pattern Provider on either altar.
    • Infused Awakening Matrix, a single block that runs both Infusion and Awakening recipes with no pedestals and no vessels.
  • Ingredients not consumed in a recipe are now highlighted in yellow inside the terminal and listed apart on the pattern tooltip as returning to the network. An ingredient a recipe both consumes and keeps encodes into two slots, so the kept part carries its own highlight.
  • Descriptions on every setting in the config screen, translatable alongside the setting names rather than English-only, and each numeric setting now states the range it accepts.
  • Import Card support for other addon mods' pattern providers: Advanced AE, ExtendedAE, MEGA Cells
    • Includes support for Applied Create and AE2 Draconic Fusion, though both mods are made redundant with NEP.
  • Sable Support for airships.

Fixed

  • Every machine screen closing the instant it opened aboard a Sable ship. Sable keeps a sub-level's blocks parked in a plot far from where the ship is drawn, so the plain distance from the player to the block was thousands of blocks; reach is now measured after both are projected back into the world.
  • Sequenced Assembly Linker drawing its boxes and beams at a ship's parked plot rather than on the ship. The whole overlay now rides the sub-level's render pose, so it rotates and moves with the deck under it.
  • Sequenced Assembly Linker reporting a link that crossed a ship boundary as merely too far away. Every link is now required to sit on the same sub-level as its controller, and says so when it does not.
  • Every matrix and the Sequenced Assembly Controller duplicating their whole contents when a ship was assembled around them. Sable copies a block entity into the sub-level and then removes the original, and the removal was dropping everything the copy already held; each now clears itself on capture.
  • Import Card going into other mods' upgrade slots when Shift+Clicking in the GUI.
  • Import Card losing the results already in flight when a crafting job was cancelled partway through. Cancelling now leaves the card a grace period to collect what each machine was still working on, tuned by importCardGrace.
  • Clear Pending Recipes leaving the crafting job stuck on the network.
  • Sequenced Assembly Controller ignoring recipes that repeat a step, such as Create's Track with its two identical Deploying steps. A line is now matched station for station against the recipe sequence, so repeated Deploying, Pressing, Sawing and Filling steps each ask for their own machine.
  • Sequenced Assembly Controller stranding the parts already traveling down its line when its pending recipes were dropped or its buffers emptied. It now keeps clearing its output Depot for a grace period afterwards, tuned by reclaimGrace, and banks what arrives as network stock.

Changed

  • License, now All Rights Reserved rather than MIT. Modpacks may still ship unmodified releases as long as they credit the mod and link an official download page.
  • Import Card installation now also accepts Sneak+Use on a Pattern Provider with the card in hand, including when a Memory Card copies one Provider onto another.
  • Module config layout, so a module whose only setting is its on/off toggle now sits as a single switch on its mod's page instead of a submenu holding one switch.
  • GuideMe modules no longer display if its related mod isn't installed.

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