nookworks-1.5.0.jar
Curse Maven Snippet
What's new
Nookworks 1.5.0 - for Minecraft 26.3
For Minecraft 26.3 on NeoForge 26.3.0.76 or later (with JEI 31.10 / Jade 26.3.5 or later, if you use them). Worlds from every earlier version keep everything in them. A 1.4 client cannot join a 1.5 server (it is told so at login): update both. nookTechnology 0.4.0 needs this version.
Tie it up and hoist it
- Sneak and use Rope on a chest, barrel, machine or another whole block to tie it up with everything in it. Tied, it stands and can be stood on like a block; let a Rope down to just over it and wind it up or let it down a block at a time. Untie it sneaking with an empty hand, with shears, or by a dispenser firing shears.
Machine screens
- Tabs on the right edge of every machine screen: Settings (the redstone mode, moved off the top bar), Liquids and, with an add-on, Add-ons. In the Liquids tab, fill an empty bucket or bottle from the machine, or pour a full one in. The old experience fill boxes are gone (anything left in one comes out below), and a click on a tank gauge no longer pours or draws.
- With JEI, drag an item onto a sorter's filter slot or Keep Out row to register it.
Liquids
- Wood vinegar and methanol are liquids: the Sealed Retort and the Vacuum Distiller send them into pipes and tanks, and they have bottles and buckets of their own. The Retort needs no glass bottle any more.
- Cauldrons of methanol, wood vinegar, biodiesel, liquid experience and mercury: pour a bucket in and take it back with an empty one; pipes fill and drain them.
- A dispenser pours our liquids out as it does water and takes the pool back with an empty bucket; facing a tank, cauldron or machine it fills and empties buckets and bottles. Nothing crosses into someone else's claim.
- The Experience Pipe moves 2.5 times as much as before.
Tools
- The Reinforced Building Wand (a Building Wand and two Velarium Ingots, 8,192 uses): Spread, Replace (the surface you click becomes the block in your other hand) and three Box modes (a box up to 32 a side filled whole, by its walls or by its edges). Either wand shows an outline of what a click will do, and sneak-right-clicking the air takes its last use back.
- The Wrench has two modes. Recover takes a machine, pipe, cable or tank straight into your inventory with what it holds. Adjust parts or joins one side of a fence, wall, iron bars or pane, raises or lowers a fence gate, and turns planks and wooden slabs to run up and down.
Sounds
- The machines sound like themselves, with sounds made for the mod in place of borrowed ones - the hand machines, the Iron Pot, the Grill and the Wrench too.
- Settings for how loud and how often machines sound (each player's own), and however many stand near, no more than three start in a second.
- A machine that stops for something to see to - out of fuel or power, its output blocked, a tank full - is heard once (a setting turns it off).
- The Machine Bell: fit it beside a machine, and while the machine stands stopped it rings and gives a redstone signal - never to the machine itself.
- The Wind Chime, hung from a Thin Rope or on a line, chimes now and then in the open, more in rain and storms.
- A sorter clicks as it sends things on, and sitting down is heard. A server setting (off by default) lets working machines make vibrations a sculk sensor hears.
And more
- The Baler can be set down as decor. The Laser cuts pumpkins and melons. JEI pages for the Crusher, the Stirring Tank and the Spawn Egg Brewer.
- With a shader pack (Iris), a Standing Mirror's reflection is as dark and as warm as the room around it (a setting turns it off).
- For add-ons: carried blocks and tied loads, machine screen tabs, the Precision Sorter's tag picker, the wands' outline and the stop cue, in docs/compat.md.
- The full list is in the changelog on the project's files.
This mod has no additional files

