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Nook Technology

A working steel mill for Nookworks - then conveyor belts with loading arms, power lines, billion-FE batteries, a chunk Quarry and ziplines.
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nooktech-0.3.0.jar

File namenooktech-0.3.0.jar
Uploader
RiftwrightRiftwright
Uploaded
Nov 6, 2026
Downloads
34
Size
3.2 MB
Mod Loaders
NeoForge
File ID
9473820
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:nook-technology-1772294:9473820"

Learn more about Curse Maven

What's new

Nook Technology 0.3.0 (beta) - for Minecraft 26.3

Needs Nookworks 1.4.0 or later on NeoForge 26.3.0.76 or later - update Nookworks first. JEI and Jade are optional.

New

  • Ropeway: two Ropeway Stations, Ropeway Towers between them (up to 64 blocks a span, a line as long as you like) and Gondolas carrying nine stacks of cargo, or a rider, along Wire Rope. One powered station runs it; the chunks along the line stay loaded while a gondola runs. Ropeway Station Piers raise a station so a line can leave it downhill.
  • Centrifuge: spins Slag and Nookworks' crushed gravels (Deepslate Gravel, Nether Grit, End Gravel) into Velarium Dust, nine to a Velarium Nugget - slow on its own, fast with a speed gear. It also gets Iron Dust and copper out of Scrap (two a run), Salt out of Crude Salt and vegetable oil out of Oil Cake.
  • Data Bank: set beside Nookworks' Spawner Link Receiver, it gives the Spawner Controller's screen a mob book. Register mobs with their spawn eggs, then switch every linked spawner to one with a click or a redstone signal. Bosses - and the Warden, Elder Guardian and Vex - join the book of everyone who fought them once killed. Beside an Enchanter it learns the enchanted books put in its slot, and the Enchanter can then put any of them on. Ten hours without power and it forgets everything; broken, it keeps its book.
  • Steel quenching: a Steel Ingot heated in a furnace comes out red-hot; feed it into a Brine Cauldron (a water cauldron given Salt, by hand, hopper or dispenser) for Hardened Steel.
  • End-game parts, made with the machines you already have: Steel Wire, Steel Balls, Bearing Races, the Precision Bearing, the Forged Rotor (pressed only under a netherite or velarium gear), the Armature and Magnetic Tape. They build the Centrifuge, the Data Bank, the Ropeway Station and the Quarry.
  • Nookworks' Crusher and Compressor take the steelworks' leftovers: Slag Powder (a fertilizer used as bone meal), Coke Breeze (three Sinter a batch instead of two), Coal Dust, Iron Pellets (fast in the Blast Furnace without a Sinter Machine) and Briquettes (a fuel lasting a fifth longer than coal); sixteen Graphite press into a Diamond under a Velarium Speed Gear. Iron Dust smelts into an Iron Ingot.
  • Monitor: a Stock page lists up to eight items from your storage network with counts and bars, each red below its own minimum; photos go onto the screen straight from Nookworks' Camera, no printing.
  • Stock Sensor: a small box on Storage Cable giving a redstone signal while an item runs short, or one in proportion.
  • Large Experience Tank: 256,000 mB of liquid experience, up to sixteen stacked into one tank; it keeps its contents when broken.
  • Heavy Hammer: digs 7 by 7 and 3 deep at a blow; made from a Block of Tempered Velarium and a Weighted Core.
  • Fine Glass and Fine Glass Pane, melted from Nether Quartz in Nookworks' Sealed Retort, and the Reinforced Mob Bottle: a Mob Bottle cased in Fine Glass that catches a mob at any health and stays reinforced through the Spawn Egg Brewer.
  • To build with: Steel Stairs, the Steel Ladder, the Primed H-Beam (eight H-Beams round a red dye) and the Conveyor Trestle, stacked under a high belt to hold it up to the ground. H-Beams show end plates, fin plates and splices where they meet, and the Wrench puts a catwalk's rail up or takes it down.
  • Laying belts: click a belt's top or front end with a belt to lay the next one ahead, climbing or coming down as you look (sneak to keep it level), with a preview first that turns red where the belt would not carry on.
  • Utility Poles draw a Nookworks Energy Cable beside their foot into the line, both ways.
  • A Wire Rope refused for something in its way lights up every block in the way for a few seconds.
  • Bottles of Coal Tar and Creosote Oil can be set down, as Nookworks' bottles are.
  • For operators: /nooktech chunks lists what keeps chunks loaded and whose; /nooktech chunks release <pos> lets a Chunk Loader's chunks go, or stops a Quarry.
  • Nine new advancements - Hiss and Steam, Spin Cycle, On File, Keeping Count, Wisdom on Tap and Over the Valley - with the goals Separated at Last and The Long Haul and the challenge Complete Bestiary.

Changed

  • Clicks follow the rules shared with Nookworks 1.4.0: a plain click on a machine opens its screen whatever you hold. Speed gears, electrodes, meshes, rods, Quarry books, ingredients and stock, and a Monitor's photos go in through the screen, or by hopper, pipe or belt - no longer by a click. Buckets and bottles still fill and drain tanks.
  • A Motor's screen opens whatever you hold, unless the item has its own use there (Nookworks' Oil Can, a Label). The Clutch and the Reversing Gear are thrown by any click, as a lever is; sneak to set a block against them. A Shaft is set against them, or against a Motor, without sneaking.
  • Shift-click in a machine screen works as at a furnace: what the machine does not take moves between inventory and hotbar.
  • Line pieces drop when broken by hand (a pickaxe is only quicker): the Long Hopper's pipes, intakes and outlets, Storage Cable, the Stock Sensor, Shafts, Bevel Gearboxes, Clutches, Reversing Gears and Hobson's Joints.
  • A power line wire, zipline or ropeway span comes down when struck, all its material back; shears still cut one.
  • A Motor's speed gear is gentler: x1.5 / x2 / x3 / x4 (it was x2 to x16), at less power; belts run up to 10 blocks a second. Machines' and generators' gears are unchanged.
  • Flat belts laid side by side turn together, as one machine: leave a block between lines that should run separately.
  • A Bevel Gearbox or Hobson's Joint set down joins what is beside it; the Wrench moves its free end to the face clicked (it no longer turns the whole box).
  • The Quarry is built from Precision Bearings, Armatures and Hardened Steel, and needs no Motor (its old recipe stays with the steelworks switched off).
  • While the add-on is installed, Nookworks' Crusher grinds coal into Coal Dust instead of black dye; a Coal Dust crafts into a black dye.
  • The Block Placer passes over a block that cannot stand in front of it, on to the next.
  • H-Beams are slimmer (12 pixels across), and their outline is the box round the H, so beams can be set side by side.
  • A Utility Pole stacked on another comes down when the one under it goes.
  • The Short-Range Magnet Chest joins a Storage Cable network, and opens and shuts with a sound.
  • Stacked Copper Tanks and Large Experience Tanks join only between owners who may move things between them.
  • Renamed: the Electric Arc Furnace is the Arc Furnace, the Zipline Cable is the Wire Rope (it strings ropeways too), and the advancement Everything in Its Place is All at a Glance. Long machine names are shortened to fit their screens in Spanish, Portuguese and Russian.
  • The Storage Terminal writes large counts as Nookworks' barrels do (1.2K, 1.0B).
  • Textures and icons gone over throughout, about 170 fixes: small pictures that read as something else redrawn, cleaner panels, icons that fit their slots.
  • Packs: new switches in config/nooktech-startup.toml - centrifuge, mobDataBank, ropeway, fineGlass and heavyHammer. An item that cannot be made with a part switched off is hidden with it (steelworks off hides the Centrifuge, Data Bank, Ropeway and Steel Wire); the Data Bank goes with the monitor part.
  • Packs: the Tar Still needs Nookworks' distiller part (with it off, Magnetic Tape is made with slime), the Centrifuge its sorting part, the Data Bank none (with spawner control off it serves an Enchanter only); Complete Bestiary needs Nookworks' Mob Bottle part. Standing power (Chunk Loader, Monitor, Storage Terminal, Block Placer) follows Nookworks' energyUse setting only, no longer workTime.

Fixed

  • You can move and sink in Coal Tar and Creosote Oil again (they held you frozen).
  • A velarium-geared generator sends its whole output into a single receiver.
  • Nothing lost: the Quarry and Block Breaker take in all of a very full Storage Barrel and what breaks beside a block (a door's other half, a torch); the Block Placer keeps a Powder Snow Bucket; a Zipline Anchor standing in water gives itself back; charged Batteries stay out of the Recycler; the Auto Brewer keeps its brewing through a reload; the Long Hopper Intake keeps what comes back with no room.
  • Claims and owners: the Block Placer places as its owner (claims asked for every block it sets), a Block Breaker with no owner breaks nothing, the Storage Cable's Wrench cut asks the claim, only a Quarry's owner sets its discard filter, and a built furnace's pipe opens only for those who may use its door.
  • Quarry: no longer digs its own chest or power in the next chunk, takes in rope knots on posts it digs, stops as Claimed when only claimed chunks are left, and reads its map again after the land changes.
  • A Chunk Loader asleep while its owner is away wakes again (one could be dropped for good); a Quarry's Rock Bottom earned while its owner is away is given when they return.
  • Belts: Nookworks' and other mods' magnets leave what rides a running belt alone; many belts no longer drone.
  • A Monitor's picture and a built furnace's steelwork no longer vanish when the block holding their controller is out of view.
  • Spectators change nothing through a screen; every machine screen judges what goes in as its machine does, so nothing flashes in and back out.
  • Create contraptions no longer move the add-on's linked blocks (poles, anchors, ropeway parts, the Chunk Loader, the Long Hopper, the Large Battery) and lose their wires or tickets.
  • A line of Shafts at the edge of the loaded world no longer loads chunks; the Pumpkin Carver's turntable no longer jumps in long-lived worlds.

Back up your world before you update.