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Nomadic Caravans

Adds immersive nomadic travellers who camp in tents with herds of yaks, offering unique trading, portable shelters, and tameable animals to your Minecraft world
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nomadcaravans-neoforge-2.0.0.jar

File namenomadcaravans-neoforge-2.0.0.jar
Uploader
SappyEddieSappyEddie
Uploaded
Aug 14, 2026
Downloads
29
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8646297
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:nomad-caravans-1630217:8646297"

Learn more about Curse Maven

What's new

Nomad Caravans 2.0.0

Minecraft 26.1.2 — Fabric & NeoForge

The camp gets an inside. This release fills the tents with the furniture of a working household, gives four of the nomads a trade to practise, puts a camel on the sand, and lets caravans cross paths with you on the road — and with bandits.


Added

The Bactrian Camel

  • A new pack animal that does everything a yak does: tamed with hay or salt, saddled, ridden, loaded with a chest, and dressed in a coloured carpet. It grazes like the herd and leaves the same argal behind.
  • You will not find one wandering the wild. About one camel calf in ten grows up two-humped, so the camels of the desert villages are where that blood runs. The rate is configurable.
  • A caravan crossing desert, badlands or savanna travels with camels at its back instead of yaks.

Encounters on the Road

  • Wandering caravans — a household already on the march, met under open sky. Follow them to dusk and watch them pitch camp from nothing.
  • Bandit raids — bandits come for a caravan's goods, and the guards earn their keep.
  • Both are rare, both only happen outdoors, and both can be switched off in the config.

Trades of the Camp

Four new nomad professions, each claiming its own workstation. Set one of these blocks near an unemployed villager and you have made a nomad of them.

  • Felter — the spindle. Buys wool, sells tents.
  • Herder — the saddle rack. Deals in leads, argal and ownership.
  • Provisioner — the tripod cauldron. Cooked meat and salt.
  • Curer — the drying rack. Dried meat by the bundle, and buys hides.

Workstations

  • Spindle — right-click with any wool, vanilla or yak, and it spins four string from it.
  • Drying rack — hangs twelve pieces of meat at once, each curing on its own clock over a full in-game day. Takes yak, beef, pork, mutton, chicken, rabbit, cod and salmon. Finished pieces are visible on the rack.
  • Tripod cauldron — a nine-slot cooker, one item per slot. Set it over a lit campfire and it drops to hang above the flames. Cooks anything a campfire would, at twice the time — load it once and walk away.
  • Argal basket — feed it argal and it fills in stages. Eight pieces press into a Block of Argal, which burns longer pressed than loose. The basket is the only way to make one.

Furniture

  • Bedroll — a bed that travels. Unrolls when placed, and crouch with an empty hand to roll it back into your pack.
  • Avdar — the painted chest of the steppe, a full 27 slots behind a lid that swings as you use it. The camps you find carry their own, stocked from a loot table.
  • Shiree — the low table. Set a single item on it and it stays on display.
  • Cushion and saddle rack — both can be sat on.
  • Tea kettle and wooden bowl set — the small furniture of a lived-in tent.

All of it is craftable, and all of it packs away inside a tent when the tent comes down.

Items

  • Dried meats — dried beef, porkchop, mutton, chicken, salmon, rabbit and cod join dried yak meat. Higher nutrition than cooking, lower saturation: food for the road.
  • Block of Argal — compressed dung fuel, worth more pressed than loose.
  • Salt has work to do. Rub it into raw meat and you get dried meat immediately — the impatient road to what the rack does slowly. It is also a salt lick: yaks and camels follow, tame and breed on salt just as they do on wheat.

Changed

  • The Tipi is now the Urts. Renamed throughout — blocks, items, models and the camp structure. Tipis placed in an existing world will not survive the update.
  • The camp has been rebuilt around the new furniture: avdars instead of plain chests, bedrolls instead of vanilla beds, and workstations for the nomads to claim.
  • The custom camp fence post is gone. Camps now tether the herd to ordinary fences.
  • Merchant prices rebalanced. The travelling merchant now charges roughly 1.5–2× what a settled nomad does, rather than up to twelve times for the same goods.

Config

Three new options in nomadcaravans.properties:

  • wanderingCaravans — caravans met on the road. On by default.
  • banditRaids — bandits attacking caravans. On by default.
  • bactrianGrowthChance — how often a camel calf grows up two-humped. 0.10 by default.

Fixed

  • Blocks dropped nothing when broken. Yak wool blocks and the rest of the mod's blocks had no loot tables at all, so breaking one destroyed it. They drop themselves now.
  • The dried yak meat recipe never loaded — it produced dried_yak_meet, an item that does not exist, so the recipe was silently discarded.
  • The merchant's sword trade handed over a bow for 25 emeralds, ten more than the bow itself cost.
  • The Nomad Merchant profession matched every point of interest, so a villager in an ordinary village standing beside any job block could become one.

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