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NoHurtFlash

Disables the default red hurt flash overlay for all entities, and replaces it with a glowing outline when an entity is hurt.
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nohurtflash_neoforge-1.2.jar

File namenohurtflash_neoforge-1.2.jar
Uploader
T1nnymanT1nnyman
Uploaded
Aug 17, 2026
Downloads
7
Size
38.7 KB
Mod Loaders
NeoForge
File ID
8667095
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:nohurtflash-1424883:8667095"

Learn more about Curse Maven

What's new

Added

  • Added Cobblemon support (1.7.3) 
    • Cobblemon Pokémon now properly use NoHurtFlash's custom hurt glow.
    • Vanilla red hurt flash is properly handled for Cobblemon entities.
  • Added a new color picker to the configuration screen.
    • Replaces the previous individual Red, Green, and Blue sliders.
    • Select colors using a saturation/value picker and hue bar.
    • Color changes are previewed in real time.
  • Added manual HEX color input.
    • Click the color preview to enter or paste a custom #RRGGBB color.
    • The color picker automatically updates to match the entered HEX value.
    • Added a hover underline and edit icon to indicate that the HEX color can be edited.

Improved

  • Improved the overall layout and appearance of the configuration screen.
  • Improved color preview readability based on the currently selected color.
  • Various small UI and usability improvements.

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