Is it supposed to produce a fading node instead of a normal one? Because if the "nature" is random or affected by the normal reduction due to jarring it would be unbelievably annoying if you get unlucky.
Could you perhaps create a node that can be placed, and this node has enough aspects inside of it that when you "empower" the node it will have 10 of each centivis?
if you want to energize a node, use a compound aspect that contains all the primals. this way you can use 8 phials of the same aspect and get a bigger node. for 10 CV/t you'd need a node of size 100+. (practically 102+, since the node could theoretically lose 1 or 2 of an aspect when energizing). I think the maximum you could reach via nodal mechanics crafting was 120; if the limit was <100, you'd need to create multiple nodes and let them bully each other (if you get a bright one, put it in an advanced stabilizer and let it bully all the other nodes)
Update it pls to 1.10.2
In reply to Forge_User_45473393:
Thaumcraft has been updated to 1.10.2
In reply to ModReborn2:
Any chance of an update for 1.8.9, 1.9.4, or 1.10.2?
Is it supposed to produce a fading node instead of a normal one? Because if the "nature" is random or affected by the normal reduction due to jarring it would be unbelievably annoying if you get unlucky.
Can you also make it so you can craft the attuned node matrix again with phials to increase the essentia?
Any chance of adding the ability to add the nodes "nature"?
I.e. Hungry/Sinister/Pure
Also the idea of further adding essentia by using jars instead of phials?
Shukaro, Would you care to tell me what your license is in regard to modpacks. I'd like to use it in my modpack. Project Aquatic (Jampacked 2 entry)
If you can do this, Please also put it in the description! Thanks
Could you perhaps create a node that can be placed, and this node has enough aspects inside of it that when you "empower" the node it will have 10 of each centivis?
I believe that would be 100 of each vis. If you wanna cheat it, check the thaumcraft wiki for a command.
In reply to EndermaParty:
In reply to Forge_User_31641197: