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Realm RPG: Sea Dwellers

Underwater villages and sea traders with random generation. Vanilla style.
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nocube's_sea_dwellers_2.0.0_forge_1.16.5.jar

File namenocube's_sea_dwellers_2.0.0_forge_1.16.5.jar
Uploader
nocubeytnocubeyt
Uploaded
Jul 14, 2022
Downloads
468.8K
Size
675.0 KB
Mod Loaders
—
File ID
3875790
Type
R
Release
Supported game versions
  • 1.16.5

What's new

Update 2.0.0 - Global Improvement 

Mod has been heavily reworked. If you're going to play in a pre-2.0.0 world, be prepared for broken mermorph textures and possibly other bugs! It is highly recommened to play in a new fresh world, so the mod will work fine.

 

Removed advancements (temporary)

Removed ability to build your own sea village
Removed lootboxes (replaced with treasure boxes)

Changed most textures


Added ability to turn vanilla villager into a mermorph

Added ability to randomize mermorph type in survival

Reworked mermorph trading mechanincs and balance

Village Mermorph types are no longer dependent on biomes

Village Mermorphs types now are not just skins, but different jobs: Hunter, Farmer, Architect and Blacksmith

Jobs are not dependent on block(like villagers), they are given to mermorphs when spawning

Aquamarine is now the main currency for trading in mod
Sell Lapis, Diamonds, Prismarine Crystals or Prismarine shards to a jobless or wild mermorph to get Aquamarine

You can get aquamarine by killing the drowneds

Wild mermorphs are now based on three different biomes: River, Lukewarm Ocean and Cold Ocean

 

New items:
Aquamarine

Aquamarine Block

7 types of Treasure Boxes

Depth Alloy

Depth Ingot

Depth Tool Set

Depth Armor Set

Magic Moss Staff

Magic Coral Staff

Broken Trident

Mega Sponge

Omni Sponge

Mega Bucket

Omni Bucket

Rainbow Trout

Mermaid's Cup
Gift of the Sea

 

And other additions that are not listed here. They will be available in full mod description page as soon, as possible.

This mod has no related projects