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NoAttack

Disables player attacks,you can use "/noattack" to off/on

Global Attack Prevention System

 

Total control over player combat permissions, creating a peaceful, interference-free gameplay environment.

 

Key Features

1.Default Attack Blockade: Players cannot attack any living entities (hostile mobs, passive animals, NPCs), disabled by default.

2.Command Control: Use /noattack on or /noattack off to globally enable/disable player attack permissions.

3.Instant Status Feedback: System broadcasts attack state changes to all players upon command execution.

4.Multi-Dimensional Coverage: Effective in all dimensions (Overworld, Nether, End) for complete protection.

 

How It Enhances User Experience

1.Immersive Peaceful Gameplay: Focus on building, redstone engineering, or story-driven modes without combat interruptions.

2.Secure Creative Environment: Protect NPCs, passive mobs, and 精心设计的场景 from accidental damage.

3.Simplified Server Management: One-click attack state 切换 ideal for educational servers, creative maps, or role-playing communities.

4.New Player Friendly: Reduces frustration from monster attacks, improving retention rates.

 

Technical Details

1.Event Interception: Blocks all attack events via 底层 API, including melee, ranged (bows), and projectiles.

2.Compatibility: Works seamlessly with entity AI, spawning mechanics, and other mods; only blocks player-initiated attacks.

 

Example Use Cases

1.Building Servers: Prevent griefers from destroying public structures.

2.Educational Purposes: Eliminate combat distractions during teaching sessions.

3.Story Maps: Ensure players focus on quests 而非 combat.

4.Animal Sanctuaries: Create harm-free ecological observation zones.

 

Installation Notes

Requires NeoForge API (version 21.1.0+) and Minecraft 1.21.1

The NoAttack Team

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