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No More Intruders

This mod adds a claims and raids mechanics
Screenshot 2026-08-28 005133.png

Screenshot 2026-08-28 005133.png

Screenshot 2026-08-28 005735.png

Screenshot 2026-08-28 005735.png

Screenshot 2026-08-28 005742.png

Screenshot 2026-08-28 005742.png

Description

No More Intruders — BETA. Features, recipes, and configs will change. Worlds from this build may not stay compatible.

Claim a CORE to protect a cube around your base while it stays powered and unobstructed. Only listed players can build and interact inside. Unlisted players can start a RAID by planting a Core Destroyer.

CORE

  • One CORE per player per dimension. Default: Overworld only.
  • Protection volumes never overlap.
  • Base radius 16. Range upgrades (Iron → Gold → Diamond → Netherite, in order) grow it to 80.
  • Fuel with CORE Coins, or an Energy Core (FE). Optional Jammer hides you from finders.
  • Team whitelist (invite + /nmi accept), rename, force-loaded chunks.
  • Owner-only pickup with an iron pick or better.

RAID

  • Plant a Core Destroyer on a hostile CORE. 60s fuse, beeps, boss bar.
  • Blast upgrades raise the number of detonations needed (1–5). Hits persist; defusing does not undo them.
  • Anyone can defuse (hold 10s). Optional RAID OFF: if no listed player is online, the base cannot be raided.

CORE Finder

  • Hold it to ping nearby unjammed COREs. Right-click to toggle. Uses FE.

Forge 1.20.1. Server config: nmi-server.toml. Expect balance and API changes while this is in beta.

All the assets are human made by me, and all the code is made by AI

The No More Intruders Team

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I prefer blockbench to java

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