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[TACZ] No Mindless Shooting

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.

File Details

2.2.0-1.20.1

  • R
  • Apr 14, 2026
  • 17.46 KB
  • 9.6K
  • 1.20.1
  • Forge + 1

File Name

nomindlessshooting-2.2.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7923790")

NeoForge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7923790")
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2.2.0 Update

Note: The old radius option in the config is now invalid as it has been replaced with hearingRadius and spawnRadius

This update brings:

  • You can now exclude specific gun IDs from counting towards the threshold in the config
  • You can now use color codes (e.g. &5) in messages to customize them further
  • You can now define at what distance should the monsters spawn (hordeless only)
  • Improved time expiry logic

Introducing new configuration options:

  • hearingRadius replacing radius
  • spawnRadius how far away mobs spawn (hordeless only)
  • excludedWeapons a list of TaCZ gun IDs to exclude