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[TACZ] No Mindless Shooting

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.

File Details

nomindlessshooting-2.0.0-1.20.1.jar

  • R
  • Oct 22, 2025
  • 15.12 KB
  • 126
  • 1.20.1
  • Forge + 1

File Name

nomindlessshooting-2.0.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7135918")

NeoForge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7135918")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

The mod now no longer depends on the hordes.

  1. A new hordeless mode has been added which spawns vanilla zombies around you to attack you
  2. Now shooting underground or completely encased will not count towards the threshold (This works by checking if you are below a block and have no sky light reaching you for simplicity)
  3. The silencer check is now more convenient and you should no longer have to add silencer ids again.
  4. An attraction cooldown is added (overrides the hordes one)

 

Config:

  1. Removed silencer_ids since it's no longer used
  2. Added useHorde which allows you to choose between the hordes and the simpler zombie spawning built in
  3. Added spawnCount which lets you choose how many mobs to spawn if you are using the simpler built in zombie spawning
  4. Added cooldown which lets you configure the cooldown for each horde/attraction
  5. Added ignoreEncased which lets you toggle the sound blocking for underground/fully encased players
  6. Added ignoreSilencer which lets you ignore or not ignore silencers
  7. Added noiseWarningMessageInChat which lets you choose whether to send the message in the chat or the action bar
  8. Added hordeStartMessageInChat which lets you choose whether to send the message in the chat or the action bar
  9. Probably other minor things that I've forgotten, but those are the most important.