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No Killer Requirement

Mobs always drop their loot and experience, no matter how they die

No Killer Requirement

In vanilla Minecraft, whether a mob drops its loot — and whether it drops experience — depends on a hidden condition: the mob must have been damaged by a player shortly before it died. That means a perfectly good kill can be wasted: a creeper that burns up in the sun, a zombie that falls off a cliff, a skeleton that drowns, or a mob finished off by /kill can drop nothing at all, even while you stand right next to it.

No Killer Requirement removes that restriction. With this mod, mobs always drop their loot and experience no matter how they die, as long as a player is nearby. If no player recently damaged the mob, the nearest player is automatically treated as the killer — so drops and XP behave exactly as if you landed the final blow.

Features

  • Mobs drop loot and XP regardless of death cause: fire, fall damage, drowning, suffocation, cacti, other mobs, /kill, and more
  • Nearest player is used as the "killer" when the mob was not recently damaged by any player
  • Naturally despawned mobs are untouched — no farming exploits, vanilla behavior preserved
  • Lightweight: a single Mixin on LivingEntity, zero configuration
  • Works on dedicated servers; all players benefit automatically

Compatibility

  • Minecraft 26.2
  • Fabric Loader 0.19.3+ / Fabric API
  • Java 25+
  • Client and server (universal)

License

MIT

The No Killer Requirement Team

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