File Details
[1.19.2] No Bullship! v1.3.0
- B
- Feb 18, 2024
- 1.17 MB
- 489
- 1.19.2
- Forge
File Name
nobullship-1.19.2-1.3.0.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
Massive changes!! You may need to redo any multiblock recipes you have made!
- Added Small Ships and Medieval Siege Machines compatibility
- Added the Magic Wand; a Worldedit-esque wand tool that allows you to select and save stuff in-game as either NBT or JSON
- Added NBT structure support; potentially compatible out-of-the-box with Create schematics, Litematica, etc.
- Significant bug fixes/optimizations
- Spawned entities will now be centered relative to their multiblock recipes
- New building materials/items! Aesthetically pleasing and useful for modpackers looking to use more complex blocks in recipes.
- Requisites may now be defined both in schematic and multiblock recipes
- Redesigned workshop GUI
- Workshop GUI now features info buttons for requisites and NBT block data (where necessary)
- Multiblock recipes may now define a name to be displayed in the workshop (not in the world) for certain results (i.e. one may want to spawn a cart with 100 health and a cart with 300 health, the latter can have a name of "Buffed Cart" in the Workshop)
- Filled schematics may no longer be used as an ingredient
- Blocks with NBT data now have particles above them to indicate a corresponding entry in the NBT block data viewer
- Added conditional data loading for datapacks
- Workshop structure preview now renders better
- Stairs now have a special check applied to them within the code that checks for visually-identical stairs in addition to what was passed.
- Wildcard blocks no longer are consumed when a recipe is constructed. Wildcards may be air once again.

