Description
No Broken Tools
Your gear never disappears again. When a tool, weapon or armor piece runs out of durability it turns into a Broken item instead of vanishing. The Broken item stays in your inventory and remembers everything about the original: enchantments, custom name, armor trims and every other piece of data.
How it works
- Breaking: at 0 durability the item turns into "Broken Item" in the same slot. It gets a cracked, burnt-out texture and shows the stored enchantments (and the custom name) in its tooltip.
- Just a hand: a Broken item has no durability, no mining speed, no attack damage and no armor. Using it is no better than using your bare hand.
- Repair: put it in an anvil with its own repair material. One unit restores the first quarter, four restore it fully. You get the original back with all enchantments, name and trims.
- No repair material? Bows, crossbows, shears and similar items can be revived with a second copy of the same item.
- No shortcuts: Mending, the crafting grid and the grindstone cannot revive a Broken item. Only the anvil can.
Textures
All vanilla tools, swords, armor, bows, crossbows, fishing rods, shears, flint and steel, brushes, maces and turtle helmets have their own Broken texture. Other items (shields, tridents, items from other mods) show a generic snapped handle but keep their real name.
Config
config/nobrokentools-common.toml
enabled: switch the whole mod offaffectArmor: also keep broken armor pieces (default: off)blacklist: item ids that should break like in vanilla
Notes
- Install on both client and server.
- Only players get Broken items. Mobs and dispensers break items like in vanilla.
- Broken items are their own item, so recipes and other mods no longer see the original tool.
- Works with items from other mods that use normal item durability.




