Ninshu: Origins v0.4.2.4
Curse Maven Snippet
What's new
THIS MOD IS STILL IN ALPHA!
expect bugs/issues, report in our discord: CLICK ME!
- added slight optimization for ninjas that are far away
- added optimization for close up ninjas too
- updated coloring for each susano'o variant
- updated susano'o ribcage model w/ anims
- reworked susano'o movement
- susano'o hotbar now matches color of susano'o
- fixed susanoo renderlayer
- added more fire, water, earth, lightning, and wind jutsus to the ninjas
- added ranks to jutsu so now ninjas at their certain ranks will only be able to do certain jutsus (You wont be spammed that demon lantern everytime you face a fire ninja)
- made the bed revive you if you get in a medical bed
- human bullet tank now transforms the player into the human bullet
- spiked human bullet tank now transforms the player into the spiked human bullet
- removed all blender hair models and imported the new blockbench hair models, all work w/ RGB (only 3 hairtypes for now)
- added icons for the following; akado, amagiri, inuzuka, kokugan, scorch
- added finishers
- added kenjutsu fix cause kenjutsu wasnt doing the attacks for light and heavy attack in fight mode
- added sasuke skeletal susano'o
- sasuke skeletal has 4 different idles
- sasuke skeletal can block attacks, pick up players, throw players, and squish players
- sasuke skeletal has 4 base fist attacks, with one palm slam attack, 4 base sword attacks with two combo attacks, and 2 extra variants 1 being for reg fist attack and 1 for player throwing
- sasuke skeletal has a formation and deformation animation
- fixed an issue with hitting the susano'o while in the form
- hold a sword while in susano'o to switch to sword attacks
- fixed ghost click input with taijutsu bug
- animated sasuke skeletal susano'o texture
- added vfx for sasuke skeletal susano'o
- added the remade jutsu bar
- added curious compatibility
- added jei compatibility
- added ability to delete a clan you just right click it twice and it will delete it
- added more attacks for the human spike bolder
- footwork for taijutsu increases your distance closing when attacking and also allows for the combos in air easier
- TaijutsuPower is attack damage TaijutsuConditioning is stamina cost
- added upward velocity cap for uppercut
- fixed levelling kenjutsu glitch by right-clicking weapon holders
- fixed susano'o taijutsu bug
- fixed friendly fire not working
- fixed sharingan dupe "bug"
- fixed dna bottle dupe "bug"
- added the following 17 new hairstyles; asura, choji, hashirama, indra, ino, itachi, kakashi, kiba, mei, minato, obito adult, obito rage, sakura, shikamaru, temari, tenten, tsunade, all are the shippuden variants
- fixed several duplication and progression loss issues with dojutsu, dna, transformations, profile data, and learned abilities
- fixed eye installation and plucking sometimes duplicating, deleting, or replacing eyes incorrectly
- fixed sharingan stages overwriting mangekyo and eternal mangekyo eye data
- fixed transplanted eyes losing their donor, variant, tomoe, and custom data
- fixed dna machines consuming entire stacks instead of one sample
- fixed dna and release rewards disappearing when inventories were full
- fixed proficiency rewards duplicating, disappearing, or being granted more than once
- fixed release items reappearing after being removed from the release menu
- fixed starter rerolls leaving old release items behind
- fixed temporary combat and transformation states remaining after death or logout
- fixed tailed beast, sage mode, karma, and cursemark transformations accepting invalid saved data
- fixed taisa and shukaku transformations leaving players invisible or mounted
- fixed several jutsu consuming chakra, jp, or mp before confirming their requirements
- fixed several jutsu consuming chakra twice
- fixed war obito’s flame unlock being shared between every player
- fixed iburi abilities consuming jp instead of mp
- fixed uzumaki seals consuming resources or entering cooldown when spawning failed
- fixed several issues with water, wind, earth, explosion, magnet, swift, shikotsumyaku, ketsuryugan, sharingan, rinnegan, senju, ranmaru, aburame, hozuki, hatake, and akimichi abilities
- armor is now previewed instead of rendered like a regular item in the armor crafter
- stat command now has tab-able options for easier use
- Updated the DNA guide with the correct Medical scaling, extraction odds, bottle consumption, and failure consequences.
- Made both Releases screens responsive, including slots, search, scrolling, tooltips, recipe-book overlay, and JEI bounds.
- Restricted full-inventory clearing to creative players with the Releases menu open.
- Added effect-cache cleanup on completion, world changes, and logout. Effect multi-instance settings now work correctly.
- Added tab completion for Ninja Egg, Jin, Curse Mark, Karma, stance, and first-person-animation commands. Corrected /ninshuhelp.
- Corrected transformation-wheel paths for Eight Gates, Susanoo, Aburame bugs, Curse Mark, Shukaku, Isobu, Saiken, and Gyuki.
- Fixed tailed-beast final/full-form naming and Gyuki/Kurama page fallbacks.
- Fixed Releases Q/Ctrl+Q targeting the wrong menu slot.
- Fixed an issue with left/right eye blindness overlapping UI
- fixed jei being a requirement
- fixed syncing w/ first person anims
- fixed akimichi clan crashes
- fixed forms being able to be used w/ other forms (ex. bug transformation and susano'o)
- added vacuum blade jutsu
- added opening and closing anim for stat page
- fixed white fabric and white padded fabric not showing in jei crafting recipes
- added armor crafter compatibility with jei
- added 73 new configurable settings across separate server and client config files
- added configurable prices for medical treatment, speed training, and bench press training
- added stamina configs for regeneration, recovery delay, Conditioning scaling, sprint drain, dash drain, and blocking drain
- added ninja NPC configs for clone lifetimes, hiring duration, trade reputation and discounts, quest-giver chance, and quest cooldowns
- added medical bed configs for healing speed and amount
- added speed training configs for prompt timing, input limits, stamina cost, XP batching, and trainee positioning
- added bench press configs for rhythm speed, Perfect and Good windows, animation timing, rack delay, and XP batching
- added stat scroll configs for opening, closing, and page-transition speeds
- added quest popup configs for visibility, positioning, spacing, fade timing, hold timing, and progress grouping
- added transformation wheel configs for size, rotation, selection zones, hover response, icon scaling, brightness, and hover offset
- added Susanoo ground-shake configs for visibility, range, duration, and camera movement strength
- added ninja rendering configs for hair render distance, rank-label visibility, and rank-label render distance
- added clear descriptions, measurement units, safe value ranges, and multiplayer synchronization for applicable settings
- removed the unused empty sample config that generated an empty-config warning
- updated the tengai shinsei model
- added shader compatibility
- changed RGB to be set-able via clicking a color compared to the current 0-255 x3
- Added Eight Gates 1-8 VFX
- Added whisker markings for 9-tail jin
- added conditioning and form training for both ken/tai via training dummy
- added footwork training via using any training method with weights on
- all starter proficiencies can now be obtained by getting stat points into that stat. ex. genjutsu release req. 50 gen
- added new quest received from Jiraiya to obtain sage scroll
- added crafting recipe for atm and training dummy
- req for starter profs is now configurable
- added quests for unlocking rasengan and chidori and sexy jutsu
- jiraya teaches rasengan
- Kakashi teaches chidori
- made the search bar go to the search tab so you don't have to go back and forth to search
- made items carry over whenever you go from the creative inventory to the normal inventory
- updated the custom haruno choke slam grab anim to hurt while grabbing and make it smoother
- added Shadowless Fist Jutsu
- fixed the taijutsu assist dragging the player to the floor if airborne and use kick
- fixed the sharingan progression for the transformation wheel not working
- added magnet release unlock for kazekage clan
- added naruto shippuden npc
- added dance of the clematis for bone release
- added ability to carve pumpkin using anything sharp
- added quests for carving pumpkins
- pumpkin structure similar to the present for december is there for quest progression only in october
- added slab/stair variant of Myoboku Planks
- added slab/stair variant of Myoboku Stone
- added slab/stair variant of Myoboku Sandstone
- added slab/stair variant of Myoboku Smooth Sandstone
- renamed Ibiki clan to Morino clan
- added Summoning: Iron Maiden to Morino clan
- added buffs for 8-gates
- changed how training/med-bed requires ryo
- akamaru now goes down and can be healed
- added accessory layer to ninjas so whenever u use accessories for clones it will be the same
- added sfx for iron maiden
- added thrown weapon clashing
- added sfx for all shurikens and thrown weapon clashing
- added inuzuka Beast Human clone
- added cursemark layer to ninjas (Mostly for clones)
- using a jutsu while its on cooldown now displays how long is left til usability
- added backpack item with storage slots
- akamaru can level up and increase health damage and hunger
- added icons for nara clan jutsus
- fixed how some anbu masks that have ears dont display ears
- added shadow imitation for nara clan
- added shadow choke for nara clan
- fixed the inventory not opening in survival
- fixed some blocks dropping the wrong item when broken
- added passing fang jutsu for inuzuka clan
- fixed some bugs
- gave ninjas actual names; "Name [Rank]"
- added obtainability for cursemark via orochimaru
- added four black fogs jutsu
- added orochimaru
- added natural spawning for the following; zabuza (quest), jiraiya, orochimaru
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