ninjinentities-Unofficial-1.4.6.jar
Curse Maven Snippet
What's new
■ Combat AI (can be switched back to the old version with one click in the config)
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New movement patterns: circling/kiting, close-range melee, mid-range retreat, and dash-in; will avoid obstacles
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Rhythmic attack timing: charge-up warning → volley of 4–7 shots → cooldown repositioning
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Automatically assigns one of four personalities based on moves (Sniper / Harasser / Tank / Melee), with different engagement distances
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Three HP thresholds at 70% / 40% / 15%: the lower its HP, the closer it sticks, the denser its volleys, and the shorter its charge-up
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Fixed continuous-fire ki blasts
■ Mentality System
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The NPC compares both sides' attack/HP and has five levels: Belittling / Confident / Serious / Struggling / Fearful
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Mentality affects movement, volley density, and charge-up time: it goes easy when stronger than you, and fights desperately when weaker
■ Dialogue Lines
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First meeting / Arrogant / Irritated / Fleeing (three tiers at 6, 16, and 32 blocks) / Teleport — 7 groups in total
■ Three Arrogant Phases
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Arrogant (keeps distance, only taunts + half-damage harassment) → if the player survives 25 seconds, switches to Irritated (actively attacks) → if the player heals back to 60%, switches to Serious and goes on cooldown
■ Terrain and Teleportation
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When blocked by blocks overhead: according to the DBC block-breaking config, choose either "shoot and break through" or "go around horizontally"
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