promotional bannermobile promotional banner

Nightmare (The Shadow)

Turn off the lights. It prefers an audience.
Back to Files

nightmare-2.1.0-neoforge-1.21.11.jar

File namenightmare-2.1.0-neoforge-1.21.11.jar
Uploader
alexbigboomalexbigboom
Uploaded
Jun 15, 2026
Downloads
107
Size
84.8 KB
Mod Loaders
NeoForge
File ID
8251398
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:nightmare-the-shadow-1550516:8251398"

Learn more about Curse Maven

What's new

2.1.0 — Balance & Polish

Minecraft 1.21.11 + NeoForge 21.11.42 · Requires Java 21

Balance & Fairness

  • Pure Darkness can no longer eat the world. It now only spreads within a configurable radius of a player (default 64 blocks), and the per-tick spread chance is configurable. Distant/unloaded areas are left untouched.
  • Cave banishment is now safe. The Shadow only drops a player into a verified pocket — two air blocks for the body, a solid non-lava floor, and no lava touching it — and grants Slow Falling on arrival. If no safe spot is found, the banishment is cancelled instead of suffocating or burning the player.
  • Shadow Water no longer chain-kills. Wither is reduced to level I (configurable) and applied at most once per contact-delay window (default ~1 second) instead of every tick. Darkness still applies continuously (harmless).
  • Escalating Shadow HP is now capped (default +500 bonus) so the Shadow can't become unkillable. All in-game messages show the real capped value.

Configuration

A full config file (nightmare-server.toml) now exposes:

  • shadow — respawn time, teleport range, heartbeat range, players-per-shadow ratio
  • difficulty — HP per kill and HP bonus cap
  • theft — steal interval (min/max) and search radius
  • cave_banishment — cooldown (min/max)
  • pure_darkness — spread chance and player-proximity radius
  • shadow_water — Wither level and contact delay

Content & Polish

  • Loot tables added — Pure Darkness drops itself; Shadow Water drops nothing (removes missing-table warnings).
  • Container theft tied to players — the Shadow only loots when a player is nearby; radius/interval configurable.
  • Ambient dread — faint smoke particles and occasional sculk-charge whispers from spreading Pure Darkness.
  • Better block textures — subtle noise/ripple instead of flat black.

Fixes

  • Advancements now actually load — shadow_slain was in the pre-1.21 plural advancements/ folder (ignored by 1.21.11); moved to singular advancement/, re-parented under the Adventure tab.
  • Added a new "Touch of Darkness" advancement (granted when the Shadow's darkness first reaches you).

Technical

  • New NightmareData.getShadowHpBonus() centralises the capped HP-bonus calculation.
  • Cave-banishment, spread, theft, water, and HP values all read from NightmareConfig instead of hardcoded constants.

This mod has no related projects