uhc-nexus-2.3.2.jar
Curse Maven Snippet
What's new
UHC Nexus 2.3.2
## Added
- Ten floor-specific hunter variants with original geometry, textures, glowing eyes and animated head/limb motion. One hunter per floor by default after the existing three-minute grace.
- Page-driven pressure: at 35% and 75% collected, up to two additional hunters per floor; pursuit also speeds up gradually.
- Nearby Warden heartbeat cadence and occasional full-screen apparitions even without a visible hunter. Reduced-motion settings disable these apparitions. They cause no damage.
- Emergency smoke (3 charges), adrenaline (2), first-aid (2). Smoke breaks targeting for eight seconds, adrenaline grants a six-second escape boost and resistance, first aid heals gradually.
- Five settings in the active scenario configuration tab and TOML: floors (1–10), base hunters per floor (0–4), base pages (1–500), pages per extra participant (0–10), difficulty (1 Easy / 2 Normal / 3 Hard).
## Changed
- Each floor has a different wall/floor/ceiling palette drawn from the supplied texture pack.
- Centered four-panel ceiling luminaires, occasional support columns and existing variable-width passages.
- Removed the Backrooms time limit. Only objective completion, elimination or an administrator can end the match. The bossbar now tracks page progress.
- Difficulty adjusts pursuit, attack damage (1/2/3 health points before armor) and shared hit grace (4/3/2.5 seconds). Newly spawned hunters cannot attack for three seconds. Progression increases pressure rather than enabling instant kills.
- Hunter vocalizations use the original Backrooms creak/stinger sounds instead of Zombie sounds; footsteps remain Warden-like.
- Configurations are captured at match creation. A new match is required for layout changes. If fewer than five floors are selected, players start on the highest configured floor.
## Fixed
- Surviving players keep the cooperative page victory and zero-PvP rules.
- Smoke protection is enforced by both targeting and attack checks.
## Validation and limits
- Final build passed; all 9 required GameTests passed. Targeted assertions cover floors, weather, ordinary mob rejection, hunter delay/variants/count escalation, damage attribute bounds and hit-grace rejection, gadgets, absence of time expiry, pages and cooperative rewards.
- A direct first-hit damage assertion against the synthetic player was inconclusive; validation checks attribute bounds and the grace gate instead. No new real-client visual validation was performed for these textures, models or apparitions.
- These are ten original variants of the registered hunter entity, not film assets or ten external mob dependencies. Native dynamic light remains; Iris is not bundled. Previously documented limitations remain.
- Minecraft 1.21.1 / NeoForge 21.1.265 / Java 21. Install the same JAR on client and server.
- developped by n2styles / Copyright 2026 n2styles.
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