Description
This mode adds various procedures for a multitude of Minecraft monsters as well as some objects.
The current procedures are:
CLASSIC MOBS
-Blaze: Once killed, the blazes will ignite a small area around them.
-Spiders: spiders have a 5% chance of making spider webs appear when you are hit ( cave spiders have the same procedure but with a 25% probability of us poisoning at impact.)
-Creeper: Once killed, the climber will cause a small explosion
-Guardian: On each attack, goalies will slow the player down for 5 seconds.
-Enderman: Each time a player hits a enderman, the enderman will become invisible for a short period of time.
-Ghast: Ghasts will become invisible for 30 seconds if attacked
-SilverFish: silver fish (as well as endermites) have a 25% chance of dividing each time.
-Evocative: with each stroke, the evocative have a 10% chance of making appear a vex and 10% chance of making appear an evocative circle of fangs around him.
-Pillager: When pillagers spend less than 50% of their life, their crossbow will automatically delight (possible enchantments are piercing, fast charge and multi-hits).
-Vindicator: every time a vindicative is hit, he will get a little more strength and speed.
-Ravager: with each stroke, the ravager will become enraged which increases their speed and strength for 3 seconds
-Iron golem: when an iron golem hits a player, the player has a chance to be thrown into the air
-Slime: when a slime dies, it has a chance to make appear an additional slime of random size (same procedure for the magma cube)
-Pigman: when a pigman gets hit, he has a small chance to make a horde appear around him.
-Hoglin: Hoglins have a chance to make a bigger shot, throwing players into the air (same procedure for Zoglins)
-Skeleton: Skeletons have a chance to send a burst of 3 arrows to their attackers
-Zombie: zombies have a 20% chance of returning
-Husk: husks have a chance to recover part of their lives as well as decrease the saturation level of their attackers.
-Phantom: phantoms levitate the player when they hit him
-Witch: at death, witches have a 50% chance of giving the Curse effect to the player
-Wither skeleton: when they are hit, the wither skeletons give for a moment the effect wither.
-Strider: the striders have the same procedure as the skeletons but also slow their attacker when they are hit.
BOSS
-Elder Guardian: Elder Guardian slow down every time it attacks
The Elder Guardian will also bring up guardians when his life drops below 50%
-Wither: the wither will cause explosions around it randomly when it descends below 50% of life. At death, the wither makes appear 3 wither skeletons
-Enderdragon: the enderdragon gives the Ender effect to its attacker when it gets hit, the enderdragon also has a 30% chance of having an entity appear each time (the entities are: endermites, endermine or phantom)
On death, the enderdragon makes appear 10 phantoms
EFFECTS
the mod also adds various effects of potions.
-Blessing: the blessing effect can be made via 2 new items: the emerald covered with gold and the prestigious emerald covered with gold. To make the potion, simply put a prestigious gold-covered emerald in a still.
The properties of the potions are as follows: each time the player is injured, he instantly recovers 2 hearts and once the potion is finished, the player recovers all his hearts.
-Curse: the curse effect is the opposite of the blessing effect. Each time the player suffers damage, the player loses 2 hearts instantly and at the end of the potion, the player loses 5 instantly (the potion can kill the player)
-Ender: The ender effect randomly deals damage to the player and causes ghosts to appear under the player.
CONTROL PANEL
-Type /NC-control to open the panel
-Click on the name of the entity that wants to be modified to enable or disable it
-All procedures are enabled by default
IF YOU FIND THE SLIGHTEST BUG OR IF YOU FIND EFFECTS TOO STRONG OR TOO SMALL. DO NOT HESITATE TO COMMENT.
NEW PROCEDURES WILL BE ADDED REGULARLY TO THE MOD

