This is a core mod that does not introduce any new origins.
It implements two features:
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Changes to the origin combat system: Implements an attribute called "Power Cooldown Speed," used to adjust the cooldown speed of any origin power. Registry name: newnew_origins:power_cooldown_speed, base value is 1, range [0, 1024].
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Enhancements to the upgrade system in Origins Forge Edition: Origins Forge Edition allows authors to define an upgrades property for their origins, enabling players who choose that origin to upgrade into another origin upon completing a specific advancement. While this is a straightforward feature, this mod expands the upgrade system somewhat.
To illustrate, let's simulate a scenario: Suppose there are 3 origins, A, B, and C, and 2 advancements, x and y. Origin A upgrades into B via advancement x, and origin B upgrades into C via advancement y. A player chooses origin A, completes advancements x and y respectively, and upgrades into origin C. Later, this player wants to try other origins, so they use an Orb of Origin. After trying others, they decide they still prefer origin C and uses the Orb of Origin again. At this point, they discover that because advancements x and y are already obtained, they can no longer upgrade from A to C without cheating.
To address this issue, this mod adjusts the relevant implementation of origins. After installing this mod, a player's upgrade starting point will be recorded in NBT. Furthermore, each time the origin is reset, all advancements related to the previous origin upgrades will be revoked, even if those advancements are completely unrelated to each other.