Changes:
"death.attack.anvil": "[Victim] thought a falling anvil was just a big fly",
"death.attack.anvil.player": "[Victim] was squashed by an elaborate trap with a falling anvil while fighting [Killer]",
"death.attack.arrow": "[Victim] was 360 no-scoped by [Killer]",
"death.attack.arrow.item": "[Victim] was sniped by [Killer] using [Named Item]",
"death.attack.badRespawnPoint.message": "[Victim] was killed by [Killer] (A literal bed killed [Victim]...)",
"death.attack.badRespawnPoint.link": "one of the many mysteries of a bed",
"death.attack.cactus": "[Victim] loved plants too much",
"death.attack.cactus.player": "[Victim] ran into a cactus and got poked by 1000 needles while trying to escape [Killer]",
"death.attack.cramming": "[Victim] was shown too much love",
"death.attack.cramming.player": "[Killer] always wanted to give [Victim] a massive hug",
"death.attack.dragonBreath": "[Victim] was not wearing a nose plug",
"death.attack.dragonBreath.player": "[Killer] made [Victim] test the air quality",
"death.attack.drown": "[Victim] did not bring their Seaglide",
"death.attack.drown.player": "[Victim] forgot they weren't a fish while trying to escape [Killer]",
"death.attack.dryout": "[Victim] couldn't quench their thirst in time",
"death.attack.dryout.player": "[Victim] wasn't allowed to take a water break while fighting [Killer]",
"death.attack.indirectMagic": "[Victim] got Harry Pottered all over by [Killer]",
"death.attack.indirectMagic.item": "[Victim] got Gandalfed by [Killer] using the magical [Named Item]",
"death.attack.magic": "[Victim] gathered too much magic",
"death.attack.magic.player": "[Victim] got stuck in Azkaban while trying to escape [Killer]",
"death.attack.even_more_magic": "[Victim] , I'm impressed",
"death.attack.explosion": "[Victim] had an explosive break down",
"death.attack.explosion.player": "[Victim] was blown up by good 'ol [Killer]",
"death.attack.explosion.player.item": "[Victim] was blown up by the creeper want-a-be [Killer] using [Named Item]",
"death.attack.fall": "[Victim] realized they were not Dream",
"death.attack.fall.player": "[Victim] helped prove [Killer] 's theory about gravity existing",
"death.attack.fallingBlock": "[Victim] is definitely not big brain after being squashed by a falling block",
"death.attack.fallingBlock.player": "Small brain [Victim] was squashed by a falling block while fighting big brain [Killer]",
"death.attack.fallingStalactite": "[Victim] didn't feel so 'tite' after they got hit with a rock",
"death.attack.fallingStalactite.player": "[Victim] had a 'tite' situation with [Killer]",
"death.attack.fireball": "Goodness, gracious, [Killer] 's great balls of fire killed [Victim]",
"death.attack.fireball.item": "[Victim] 'blazed' upon [Killer] 's [Named Item] 's big balls of fire",
"death.attack.fireworks": "[Victim] discovered how not to use pyrotechnics",
"death.attack.fireworks.player": "[Killer] took out [Victim] with flying colors",
"death.attack.fireworks.item": "[Victim] went out colorfully due to a firework fired from [Named Item] by [Killer]",
"death.attack.flyIntoWall": "[Victim] got hands on with physics",
"death.attack.flyIntoWall.player": "[Killer] taught [Victim] what physics were",
"death.attack.freeze": "[Victim] didn't Let it Go",
"death.attack.freeze.player": "[Killer] aimed to freeze and they sure did with [Victim]",
"death.attack.generic": "[Victim] died a boring, sad, and lame death without a unique death message",
"death.attack.genericKill": "[Victim] got killed because of a skill issue",
"death.attack.genericKill.player": "[Killer] was the victor in the fight between them and [Victim]",
"death.attack.generic.player": "[Victim] died because [Killer] decided they shouldn't exist anymore",
"death.attack.hotFloor": "[Victim] 's shift key was broken",
"death.attack.hotFloor.player": "[Killer] made [Victim] feel the heat",
"death.attack.inFire": "[Victim] got fired from their job of existing",
"death.attack.inFire.player": "[Victim] went down in the hall of flame while fighting [Killer]",
"death.attack.inWall": "[Victim] did not discover a new x-ray glitch",
"death.attack.inWall.player": "[Victim] did not bring their oxygen tank while fighting [Killer]",
"death.attack.lava": "[Victim] discovered lava is not a cheeto-colored hot tub",
"death.attack.lava.player": "[Victim] learned hiding in lava is a bad idea to escape [Killer]",
"death.attack.lightningBolt": "Zeus decided [Victim] should die",
"death.attack.lightningBolt.player": "[Victim] was not wearing rubber while fighting [Killer]",
"death.attack.message_too_long": "Wow, nice job: %s",
"death.attack.mob": "[Killer] was not [Victim] 's friend",
"death.attack.mob.item": "[Victim] was slaughtered by [Killer] using the dastardly [Named Item]",
"death.attack.onFire": "[Victim] attempted to roleplay a birthday candle",
"death.attack.onFire.item": "[Killer] used [Named Item] 's Fire Blast on [Named Item]. It's super effective!",
"death.attack.onFire.player": "[Victim] couldn't call the fire fighters while fighting [Killer]",
"death.attack.outsideBorder": "[Victim] broke the fourth wall",
"death.attack.outsideBorder.player": "[Victim] 's creativity knew no bounds while they were trying to escape from [Killer]",
"death.attack.outOfWorld": "[Victim] discovered the world is flat",
"death.attack.outOfWorld.player": "[Victim] attempted to leave the universe [Killer] was in",
"death.attack.player": "[Victim] and [Killer] are no longer friends",
"death.attack.player.item": "[Victim] was murdered by [Killer] using dastardly [Named Item]",
"death.attack.sonic_boom": "[Victim] got served some bad Sonic",
"death.attack.sonic_boom.item": "[Victim] got a deadly case of sonic stress while trying to escape [Killer] wielding [Named Item]",
"death.attack.sonic_boom.player": "[Victim] was was hit with some sonic speed while trying to escape [Killer]",
"death.attack.stalagmite": "[Victim] finally got the point",
"death.attack.stalagmite.player": "[Victim] had a stalag-fight with [Killer] and 'mite' of tripped over a rock",
"death.attack.starve": "The cake [Victim] was promised was a lie and they starved to death",
"death.attack.starve.player": "[Victim] did not save their slice of butterscotch-cinnamon pie for their final battle with [Killer]",
"death.attack.sting": "[Victim] took too much vitamin Bee",
"death.attack.sting.item": "[Killer] got down to bees-ness and stung [Victim] using [Named Item]",
"death.attack.sting.player": "[Killer] gave [Victim] a buzz cut",
"death.attack.sweetBerryBush": "[Victim] found out being poked to death by a sweet berry bush was not berry funny",
"death.attack.sweetBerryBush.player": "[Victim] got stuck in a prickly situation while trying to escape [Killer]",
"death.attack.thorns": "[Victim] got a little too close in combat and killed themselves on [Killer] 's spiky metal",
"death.attack.thorns.item": "[Victim] was killed by 3rd partyer [Named Item] while trying to hurt [Killer]",
"death.attack.thrown": "The glorius [Victim] was sadly pummeled to death by [Killer]",
"death.attack.thrown.item": "The glorius [Victim] was sadly pummeled to death by [Killer] using [Named Item]",
"death.attack.trident": "[Victim] was cooked by [Killer] with a really big fork",
"death.attack.trident.item": "[Victim] got smited with [Named Item] by [Killer]",
"death.attack.wither": "[Victim] Thanos dusted away",
"death.attack.wither.player": "Thanos snapped [Victim] away while they were fighting [Killer]",
"death.attack.witherSkull": "[Victim] was obliterated by the [Killer] (Better kill it quickly...)",
"death.attack.witherSkull.item": "[Victim] was in over [Killer] 's head from the [Named Item]",
"death.fell.accident.generic": "[Victim] did not execute a MLG water bucket clutch succesfully",
"death.fell.accident.ladder": "[Victim] stepped down from their position as boss of a ladder",
"death.fell.accident.other_climbable": "[Victim] thought climbing was overrated",
"death.fell.accident.scaffolding": "[Victim] was not a licensed construction worker",
"death.fell.accident.twisting_vines": "[Victim] wanted to be on the A-twist",
"death.fell.accident.vines": "[Victim] discovered that they are not Tarzan",
"death.fell.accident.weeping_vines": "[Victim] thought weeping vines were already handling too much",
"death.fell.assist": "[Victim] was doomed to fall by the evil, most despicable, fall damage inducing [Killer]",
"death.fell.assist.item": "[Victim] experienced airtime by [Killer] using the deadly [Named Item]",
"death.fell.finish": "[Victim] experienced a miracle but was destined to die by [Killer]",
"death.fell.finish.item": "[Victim] forgot to turn anti-gravity on and [Killer] took advantage of it by using [Named Item]",
"death.fell.killer": "[Victim] thought a bucket of milk could stop fall damage",
"death.attack.mace_smash": "[Killer] introduced [Victim] to the floor, violently",
"death.attack.mace_smash.item": "[Victim] couldn't handle [Killer] 's smash hit, [Named Item]",
"death.attack.mace_smash.player": "[Killer] got medieval on [Victim]",