networkop

Replaces vanilla zlib chunk compression with bundled zstd compression to improve network compression ratio and raise packet size limit

NetworkOp
NetworkOp replaces Minecraft's vanilla zlib compression with bundled zstd compression.

Vanilla compresses chunk packets one by one.
This mod calculates n = max(player view distance, server max view distance).
It bundles n chunk packets together, compresses them as one unit and sends the merged packet to the client for a higher compression ratio.

How parameter n works:
When n is small (low view distance), total data transfer is low and bandwidth pressure remains light.
When n is large, more data is bundled, but compression performance gets much better.
In tests, compression ratio reaches 8% with n=32 on Minecraft 1.26.2.

If players use a small view distance, n stays small and packets get assembled quickly.
For large view distances, n increases, but these bundled chunks are distant and won't impact gameplay.

This mod also lifts the client-server packet transfer limit to 268MB.
It prevents the server from rejecting oversized packets when the bundle exceeds vanilla's original 2MB limit.

networkop Team

profile avatar
  • 3
    Projects
  • 83
    Downloads

More from qingfeng1314886

  • AscendedWither project image

    AscendedWither

    Adds dynamic scaling difficulty and unique abilities to the Wither boss.

    • 25
    • October 5, 2026
  • C2MER project image

    C2MER

    An unofficial Forge port of C2ME named C2Mer for better chunk management performance

    • 48
    • October 5, 2026
  • AscendedWither project image

    AscendedWither

    Adds dynamic scaling difficulty and unique abilities to the Wither boss.

    • 25
    • October 5, 2026
  • C2MER project image

    C2MER

    An unofficial Forge port of C2ME named C2Mer for better chunk management performance

    • 48
    • October 5, 2026